Hi, I have a side scroller which is using a 16x16 tiles that comes out pretty tiny on my monitor, so I would like to be able to scale the game up, kind of like when you zoom in on chrome
I'm aware of this post, but nothing on there is helping me.
I know you can use the example.smoothed = false; for crisp, which isn't a problem it's scaling the entire game up that is a problem.
Whenever I try adding any of this to the code it breaks, and says " SHOW_ALL is undefined"
game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL; //resize your window to see the stage resize toogame.stage.scale.setShowAll();game.stage.scale.refresh();
Source code: http://pastie.org/10747979