Dr. Aaron Dishno

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About Dr. Aaron Dishno

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  • Birthday July 12

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  • Location
    San Diego, CA
  • Interests
    3D Browsing, 3D Gaming, Web Programming, Leadership, Sailing, ukulele, and harmonica.

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  1. I am running into the same issue. https://www.babylonjs-playground.com/#JUKXQD#113 This playground scene works when I use: BABYLON.SceneLoader.ImportMesh Notice that the loaded mesh (skull) parents to the small rotating box. But if I change it to: BABYLON.SceneLoader.ImportMeshAsync it doesn't parent to the box. and it doesn't appear to call the onsuccess function at all. I tested it in 3.3 and 4.0 prerelease with the same issue. Never mind... Looks like I found the answer here: https://doc.babylonjs.com/how_to/promises BABYLON.SceneLoader.ImportMeshAsync("", "scenes/", "skull.babylon", scene).then( function (newMeshes) { newMeshes.meshes[0].parent = box; });
  2. I have been working on my project with BabylonJS for a few years now, 8 years since conception. I am creating a SaaS to allow businesses to create their own 3D Shopping Websites in just minutes. The prototype lags and does not have avatars yet, but, I have just launched a Kickstarter Campaign to: Hire a couple Game developers Remove the Lag and optimize Commercialize the product! Read More about the project on WalkTheWeb.com and Checkout our Kickstarter Campaign. Kickstarter Campaign has many sample links to the prototype. This would be a big win for HTML 5 and Babylon!!! Please support and share. I need everyone's help on this! Thank you, ~Aaron
  3. @Dad72 and @inteja I definitely understand where you are coming from and the patent is definitely in the details. No worries. That is for lawyers. As for the trademarks, they are USA, supplemental trademarks (limited). Which means no one else can file them, but they are not enforceable until common language basically knows it is me they are talking about. Kind of like the word Windows... it wasn't enforceable until everyone knew it was Microsoft when they heard it. I only stated it here as my intent with usage. It is all good. Whatever happens, happens. You guys are the ones I totally respect on the technical side which is why I posted here. I hope to live up to your expectations! Thanks again for the good wishes.
  4. Hopefully the patent work helps with the business side. At this point in time, I am less worried about the patent than I am about pushing forward on making it better.I still want to go open source with the code when it is ready. Thanks for the feedback!
  5. I made a lot of progress on my 3D Browsing idea built on BabylonJS, so I thought I would check in here to share and get some feedback. As of December, the U.S. patent office approved my conceptual patent for 3D Browsing! It is being issued. I define 3D Browsing as a combination of a 3D Game and browsing the Internet; 3D Buildings are websites Ability to walk between websites with continuous animation. Connected on a grid (mapped) - 3D Community Distributed system - ability to be hosted everywhere on the Internet. I fetch and load 3D Objects as you Walk near and remove them as you Walk away. (I hot-swap what it loaded) My implementation on 3d.walktheweb.com has a BabylonJS foundation. I created a web based 3D CMS (https://3d.walktheweb.com) that uses the building blocks (meshes and csg) to easily build: 3D Buildings - can be a building, bridge, or any rendered 3D assembly, 3D Communities - represents the 3D Scene and everything between the buildings; This is also the map placement of 3D Objects., and 3D Things - The smaller items that you build once and use many times like tables, chairs, trees, etc. I set it up where a 3D Building can be browsed separately, maintained in one place, and yet added to many 3D Communities. I added Action Zones to trigger animation such as opening a sliding or swinging door when you walk near. I have Load Zones that trigger fetching data to render a 3D Building or part of a 3D Building. (Same for 3D Communities and 3D Things). I did some tutorials and videos https://www.walktheweb.com/knowledgebase_category/tutorials/ My latest addition.... WordPress is used by about a third of the websites on the Internet now and WooCommerce has about a third of the Shopping Carts. So I created a WordPress Plugin called WalkTheWeb that lets someone with a WordPress/WooCommerce website add a 3D Store, to show and sell their products, in about 5 minutes. It allows the user to pick a 3D Store Building and 3D Community from templates, name the store, pick a URL, add a walk the web user account, add WooCommerce API keys, and create the site! Check it out.. https://wordpress.org/plugins/walktheweb/ All Free - with option paid premium upgrades like using your own domain name http://3d.YourDomainName.com . I also trademarked http://3d and https://3d to easily identify 3D Browsing websites. All of this using BabylonJS behind it. My plans... as I get time to finish preparing it, I plan to go open source with the WalkTheWeb 3D CMS host. So that everyone can create, maintain, and host their own 3D Websites (3D Buildings, 3D Communities, and 3D Things) in a way that they can be interconnected throughout the Internet. The host program (PHP, MySQL, JavaScript) I created already works between different servers. I just need to globalize some more settings and variables and finishing cleaning the code. One thing that would help make it work smoother, would be if there was a Babylonjs object loader that would clearly separate the user movement from the mesh loading. So that when I need to queue up many meshes on the fly it doesn't cause a lag. (Note, I also turned off my avatars for the moment since they were causing lag. I'll get that functionality back in there soon.) Let me know what you think... all feedback appreciated. Thanks in advance.
  6. Thanks for the feedback. I will work on that. I hope to really stand out with a difference from other programs as I get more of it completed. thanks.
  7. Since I built my idea over the Babylon gaming engine, I thought I would submit it here for some feedback. It is a work in progress, so I haven't added avatars and all of the features yet. With that said, I am USA and PCT world wide patent-pending for 3D Internet Browsing, which is a combination of first person video game and browsing the internet. I also trademarked http://3d, https://3d, http3d, and Walk The Web. Basically as you walk toward a 3D Building it loads (the building itself is set to load and unload outside the fog boundary) and the contents of the building load as you get closer (you will see this as you approach the 3D Building). Using this method, I plan to fine tune it to work with full cities. Once the session starts, it can load 3D Buildings from anywhere on the internet and hot add them to the scene (JSON and JavaScript). This demo shows Objects opening web pages in iframes or other tabs and a video in the building, but I have also already tested form functionality (text boxes, scroll-bars, checkboxes, file uploads, buttons, etc...) on the building blocks and will add it in the future. This site is a 3D CMS for anyone with moderate skills to create 3D Building Websites and 3D Community Websites: https://3d.walktheweb.com Here is more information about my Walk the Web project: http://www.walktheweb.com