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Sebavan last won the day on November 30 2018

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About Sebavan

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  1. The forum as moved here : you should post there for any questions. Regarding yours, the side effects not being filled in the package.json (currently under dev) you need to import from individual modules: import { Engine } from "@babylonjs/core/Engines/engine"; import { Scene } from "@babylonjs/core/scene"; import { Vector3 } from "@babylonjs/core/Maths/math"; import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera"; import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight"; import { Mesh } from "@babylonjs/core/Meshes/mesh"; // Side effect import to fill in the default material on scene and Mesh.CreateBox functions import "@babylonjs/core/Materials/standardMaterial"; import "@babylonjs/core/Meshes/Builders/boxBuilder"; This is all detailed in the package doc:
  2. You can replace by to ensure you are using compatible versions.
  3. Hello, if you are trying to reduce the size of your package, we will ship in 2 weeks our es6 packages allowing proper tree shaking. Would that fit to you ?
  4. Hello and Welcome, The forum has moved to a new home: Do you mind posting again there ?
  5. I guess it would be easier to start the thread on the new forum:
  6. Hello and Welcome, The forum has moved to a new home: Do you mind posting again there ?
  7. oh it seems there is a cache on the projection somewhere let me take a look
  8. Pack: Unpack: Hope that helps
  9. I am not familiar enough with angular but did you have a look at this procject ? They might help you with the angular<->babylon setup :
  10. ohhhhh in this case you would need to use the inspector you can find on our dist folder in the 3.2.0 release.
  11. This seems related to your other issue: So could you confirm you are willing to disable touch rotation and mouse drift/strafe when clicked ?
  12. Yup we are relying on the same kind of code in shadows for instance to store depth on 4 bytes to simulate a 32 bits float depth buffer 🙂
  13. Do you have any error message in the console ? are you relying on the same version of the inspector and babylon ?