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About Xav

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  1. Yes they work for me ! Try with these link: http://studio-ramble3d.com/robot or https://www.babylonjs.com/demos/pbrglossy/ it both uses an environment with a .dds texture.
  2. Look at this https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-dds-environment-file-from-an-hdr-image at the end and https://github.com/derkreature/IBLBaker .
  3. Xav

    Ambiani Projet

    Ok Title: Ambiani Author: Musée Alfred Danicourt
  4. Xav

    Ambiani Projet

    Hey ! The english version of the project is done http://www.ambiani.fr/
  5. Hey Deltakosh ! Here is the link of this project: http://www.studio-ramble3d.com/robot/ And you will find a little making of the same subject with the download links of the project and sources! http://www.studio-ramble3d.com/MakingOf_En.html I made a version in English tell me if there are elements badly translated. Thank you ! Happy Christmas to everyone
  6. Hey Deltakosh good remark! I absolutely have not thought about this pbroblem! As I said this project was an exercise for me. I did not ask for any authorization so it's better not to expose it! Again thanks for thinking about it ;). However I have another project in production and almost finished for the end of the year holidays: http://www.studio-ramble3d.com/robot/ No problem of rigth for this one, all came out of my imagination;). If you want I come back to you when he becomes functional ? For the pb on ios it does not come from the texture in png with oclusion, roughness and metalic in the channels rgb? Good week.
  7. Hello pichou, Yes you can handle mesh in the same way as with a .babylon file. The difference is at the Material level or unless I'm mistaken, you have to use a PBR material with these specificities! You can also use the glb format which groups the mesh and the texures in the same file.
  8. Hello, My version is : 'BJS - [09:58:44]: Babylon.js engine (v3.0) launched' title: Coffee Maker author : Studio Ramble3d. Thanks !
  9. Hello You will find solutions here I think: https://github.com/KhronosGroup/glTF-Blender-Exporter/blob/master/docs/user.md
  10. A friend has just returned to ios with saphari and he is showing this result! Rather strange?
  11. Thank you Deltakosh ! Yes with pleasure to have it on your homepage. It's good I updated the environment! It has a great influence on the quality of the reflection and the atmosphere , not easy to choose well . http://studio-ramble3d.com/tassimo/
  12. I did a little exercise to update myself on the export in gltf and new Gui : http://studio-ramble3d.com/tassimo/ The modeling is done in Blender, the mapping with substance painter and I export everything from Blender with the add-on of kronos: https://github.com/KhronosGroup/glTF-Blender-Exporter However, I have a question: For the reflection I used the environement.dds file of Babylon because I can not generate mine. Is it possible to create one from an equilateral texture? I followed what is written in the tutorial: https://doc.babylonjs.com/how_to/physically_based_rendering but when I export my map it generates 7 different textures? Someone would have an idea for me to finalize this project. Thank you.
  13. I continued my research and I also found this post which helps to understand the function: On the other side I haven't found information to adapt the uv according to the new position of vertices? var uvs = mesh.getVerticesData(BABYLON.VertexBuffer.UVKind); mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvs); What is the relationship between a vertex position vector3 and a UV position vector2 ? Thanks
  14. Thanks You ! It's cood: https://playground.babylonjs.com/#3CZLNK#5