Epicshark

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About Epicshark

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    @ChaosShark
  1. I'm not sure entirely what I did but I solved the issue with this code: for (var i = 0; i < this.tris.children.length; i++) { for (var s = 0; s < this.squares.children.length; s++) { if (this.tris.children[i] != null && this.squares.children[s] != null){ if(Overlap(this.tris.children[i],this.squares.children[s])){ this.BreakTris(this.tris.children[i]); this.BreakSquare(this.squares.children[s]); } } } } I solved it by checking for if the sprites were null before overlap.
  2. I been having an issue while looping through 2 groups and got this error, what I think this means is one of the objects is undefined. Uncaught TypeError: Cannot read property 'width' of undefined This is code (which is in Typescript) that causes the error: for (var i = this.tris.children.length - 1; i >= 0; i--) { for (var s = this.squares.children.length - 1; s >= 0; s--) { if(Overlap(this.tris.children[i],this.squares.children[s])){ this.BreakTris(this.tris.children[i]); this.BreakSquare(this.squares.children[s]); } } } The error is given specifically for the Overlap function. Two loops which go through 2 groups in order to compare each sprite of both groups to each other and check for Overlap, which is as follows: function Overlap(spriteA, spriteB) { var boundsA = (spriteA instanceof Phaser.Sprite) ? spriteA.getBounds() : spriteA; var boundsB = (spriteB instanceof Phaser.Sprite) ? spriteB.getBounds() : spriteB; return Phaser.Rectangle.intersects(boundsA, boundsB); } I don't see what i'm doing wrong? Thanks for reading.