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  1. The bug was closed, but it seems that the issue was not fixed, right? What I am trying to achieve seems like a common scenario. Think of explosions, smoke, gasses, etc.. you would want to overlay those on top of the playable, interactive area, but you wouldn't want those assets to prevent interaction with everything. I'm surprised more people haven't had this problem.
  2. The PIXI.sprite, which is underneath a PIXI.particles.Emitter, has some bound mouse events - mouseover and click... but they are being blocked by the particles. When mousing over the sprite or clicking on it, the event is not fired. I found someone having the same issue, and his solution was to set the containing PIXI.container's interactive property to false: https://github.com/pixijs/pixi.js/issues/1725 However, in my situation, I require that the container be interactive for dragging and zooming the map. How can I allow the sprite's mouse events to be fired, regardless of whether a particles emitter (or even another non-interactive sprite) is overlaid on top of it in respect to the z-axis - while still keeping the container's interactive=true?