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Nikola Lukic

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  • Content Count

    13
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About Nikola Lukic

  • Rank
    Member

Contact Methods

  • Website URL
    https://maximumroulette.com
  • Skype
    zlatnaspirala

Profile Information

  • Gender
    Male
  • Location
    Serbia
  • Interests
    Programming in JavaScropt , pythom , c++ , c , nodejs

Recent Profile Visitors

2258 profile views
  1. Project `visual ts game engine` Tutorial Basic - Sprite animation (SpriteTextureComponent) Screenshot: SpriteTextureComponent class extends TextureComponent It means that we can easy use tiles on sprite animation. Scales is also interest parameter. Use if you want the textures to be larger/smaller than the physical body. sprite: { xScale: 2, // or smaller 0.2 yScale: 2, // or smaller 0.2 }, Demo code: /** * @description * I use images from add-element folder. * This is demo but for real release this * is bad praticle.
  2. Project name: VuleTube Alternative YouTube viewer Based on Vue vs Typescript - YouTubeAPI vs Three.js and Node.js First feature: YouTube vs Threejs version 0.2.0 Public access for VuleTube service: https://maximumroulette.com:3000 I am looking for collaborants who will support this project. Api documentation: DocumentationLink Production use https node application for web server. git clone https://github.com/zlatnaspirala/vue-typescript-starter npm i Other good solution is node serve for instant start. Install web server for dev: For Lo
  3. Thank you @AnDG i have something new and really good : https://github.com/zlatnaspirala/vue-typescript-starter/tree/master/vue-ts-starter (vue / three.js / opencvjs / yuotube api /)
  4. VULETUBE web application Project name: Vue project generator First feature: YouTube vs Threejs version 0.0.5 Public access for VuleTube service: https://maximumroulette.com:3000 Screenshot1: Screenshot with openCVJS : YouTube presentation: youtube link Production use https node application for web server. Clone whole project with submodules: git clone --recurse-submodules https://github.com/zlatnaspirala/vue-typescript-starter npm i Other good solution is node serve for instant start. Install:
  5. You are right but @aWeirdo is also right. YouTube.com disalow using there server resources for cross-domain action. https://github.com/zlatnaspirala/vue-typescript-starter I'am looking for collaborants also any kind of support.This is yuotube alternative player site. - Vue / class based components - Typescript - Youtube API - Three.js - Opencvjs - NUI control with hands in the air and webcam I make project on this subject. I use this => https://www.npmjs.com/package/youtube-dl VuleTube [DEV] online : https://maximumroulette.com:3000/
  6. Project : Visual ts game engine Version : We can fight - 2020 2d canvas game engine based on Matter.js 2D physics engine for the web. I use my own concept: take lib for great benefits. It means that i import only staff that i can't make in proper way in proper time, all other coming from head. For example Physics was imported in role of npm package for typescript matter.js variant and i keep dependency healthy. In networking aspect i use full-duplex connection under web-rtc protocol. Pretty nice working combination of physics and realtime-multiplayer connetions. PeerToPeer used for
  7. Project : Visual ts game engine based on Matter.js is 2D rigid body JavaScript physics engine for the web. I use my own concept: take lib for great benefits. It means that i import only staff that i can't make in proper way in proper time, all other coming from head. For example Physics was imported in role of npm package for typescript matter.js variant and i keep dependency healthy. In networking aspect i use full-duplex connection under web-rtc protocol. Pretty nice working combination of physics and realtime-multiplayer connetions. PeerToPeer used for game-play and classic websocke
  8. https://github.com/zlatnaspirala/visual-ts-game-engine Take a look.
  9. Project : Visual ts game engine Version : new era - 2018/2019 2d canvas game engine based on Matter.js 2D physics engine for the web. Writen in typescript current version 3.1.3. Text editor used and recommended: Visual Studio Code To make all dependency works in build proccess we need some plugins. npm install npm run build Navigate in browser /build/app.html to see client app in action Client part -Client part is browser web application. No reloading or redirecting. This is single page application. I use html request on
  10. From the first day I realized the possibilities that bring html5 technology. especially full duplex networking (WebSockets), canvas2d and WebGL. I'd never worked professionally programming that was not html5. I loved VB6. But there are no jobs in Serbia for native apps. Many avoid using js so they use jq and boostrap and 91% .I want a comprehensive framework with the full range of possibilities. I want to strictly work on all modern devices. I heard comments that the WebSocket catty move. I guess it was about in the context of security . I dont like trouble working with other frameworks (need
  11. Thank you for response. i need 30 days to upgrade 3d part and make build lib in one file. I will give a note about this framework. Enjoy in 3d implementation - three.js . https://www.linkedin.com/pulse/webgl-3d-chat-application-threejsrtc-nikola-lukic?trk=prof-post https://www.linkedin.com/pulse/monster-run-tps-threejs-nikola-lukic?trk=mp-reader-card https://www.linkedin.com/pulse/visual-js-vs-threejs-tshirts-3d-design-html5-nikola-lukic?trk=mp-reader-card
  12. visual js API examples help - Take a look : -Add new game Object with single image: https://jsfiddle.net/zlatnaspirala/rjf0xe0a/ -Use For loop for creating objects https://jsfiddle.net/zlatnaspirala/noax17kz/ -Visual JS -Add Webcam to Object https://jsfiddle.net/zlatnaspirala/xsffd9v6/ -Add webcam with motion detect https://jsfiddle.net/zlatnaspirala/j60hh052/ -ZoomIn/ZoomOut game_object effect https://jsfiddle.net/zlatnaspirala/pjjow5q6/ -Translate object https://jsfiddle.net/zlatnaspirala/0tt6rmnq/ -Rotate object ( OSCILLATOR class ) https://jsfiddle.net/zlatnaspirala/1x7bq0g
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