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About mansim

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  1. https://kongregate.com/games/mansimas/armygrid (Kongregate published, PC-only) https://armygrid.online (website, playable with phone) armygrid Is soon going to beta. Will appear now in ArmorGames. They have finally accepted the game as a good quality HTML5 cross-browser game. The game is still under everyday's development by 1 developer having full time job But it goes good and as planned. Alpha version - from 2019 April released on Kongregate. Has ~40.000 registrations after 8 months, 58000+ sessions. Beta version - from 2020 ~July will be released on ArmorGames
  2. I have turned on javascript performance tool, made CPU throttling 6x and i see instant huge lag on your game. Analyzing the chrome console performance results i see that most of the time it renders and renders, there is not much logic happening. You have to reduce rendering that much. Looks like you are trying to paint everything using canvas and using less images. You also constantly redraw the whole canvas element and using just 1 canvas element. Thats the worst part actually. Your best and fastest way to fix the lag - make more canvas layers. As i see here you can easily create 2n
  3. Armygrid Looking fo some alpha testers. Game will come to release in ~6 months, will go to Kongregate. Game's navigation is very poor and a designer is hired to make a nice navigation. Currently navigation is a placeholder.
  4. Thanks man, your feedback is very valuable compared to all others i had I think i have a clear vision how to build scalable server for MMO. But yea, i am bad with graphics, UI, UX The last 2.5 years i worked only with programming, preparing it for scaling, and this month i am starting little on design.
  5. Yep, i know how to work with architecture in server-side games and how to make it scalable. I am a backend browser developer.
  6. Yes, i will do exactly this MVP with alpha version in 6 months. I mean, final release with everything polished and perfect will be in 2.5 year. I plan to have monetization already in alpha version and look for players, maybe start some kickstarter before launching this alpha. I have fixed these things you said, should work after hard-refresh with ctrl+F5 in-game. This game is MMO and has unlimited map size, which increases with every player. Now i have a demo server which is weak and can hold like 10-20 active users. I will rent a good server in 3-4 months where i can hold like 200 a
  7. Hi. Thanks for this very useful feedback! I plan to open alpha only in 6 months, so i will change a lot. And this game final release date is in 2.5 year. Now there are no graphics, only placeholders, they are not nice. I will buy graphics. I know that this game is difficult to understand. So i have implemented tutorial, but seems it doesnt help a lot. I need to find out how to make it clearer. Maybe better graphics helps with understanding. When battle is finished, player needs to close it manually now. I didnt think it can be a problem. Gonna fix it with improving tutorial. S
  8. Keeping development of this game and reached version 0.7. This is about Chess reality, where Chess is a huge army and can build towers, walls, upgrade or destroy them. This is a Map-Builder MMO where every new player spreads the whole map. Looking for feedback of the current development version. Game video: You can try out this game on ArmyGrid (development server)
  9. I have an army game made with HTML5 canvas. I am using spritesheets (.png images) for sprites. And for every movement of every unit i redraw every unit like here: But i heard something about HTML5 canvas sprites copy for better performance.. But i can't google it out, or any examples of it. I heard that Pixi.js is using it, but i am not considering using Pixi.js. Do you know any examples or possibilities of cloning the same sprites for performance improvement?
  10. I dont understand anything here.. I see many random colored squares. And no idea which color is mine. i have found some square, where says, that i can capture it. i was looking like a minute for it. Then i was clicking on the square and then i have no idea how to conquer. i see these popups at the top right side, but these messages doesnt help at all to understand anything. I have captured some, but in playing 10 minutes i still dont understand anything. i have no idea how i spread my territory and how i capture. i just random click squares and somehow randomly capture t
  11. Thanks! I appreciate that! You just raised my motivation to keep hard working on this project
  12. It has only this movement of chess. But its more about tower defense, huge armies and area control. I wanna have this game done now, but i have to finish programming everything Probably in 3 months i am finished with programming and then i start with graphics.
  13. Oh, i trough you have seen it This feature i was creating 1.5 year, and the whole game itself only 6 month There are no nice units yet, only 2D placeholders. I have ordered 9 months ago, but still need to wait few month until completed. Then there will be all super cool looking nice units, looking like 3D. Armies of these. But this fight showcase is used rarer as to see other information of that field, as i was playing.
  14. Oh that's a really good feedback! Thanks a lot!
  15. Sorry, i still don't have logs implemented. It should be in around v0.6.. For now, you just have to click on the field where is red number and see the fight - that number is how many fights were in that field. This game is like travian - slow paced. Its a multiplayer. You can log off and come back and your resources will be increased. There are more players around you. Your point is to conquer as many fields as possible to make your income higher and protect against players and against NPC. NPC movements are not implemented yet. But all black chess figures are your enemies and y
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