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About mansim

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  1. Armygrid Looking fo some alpha testers. Game will come to release in ~6 months, will go to Kongregate. Game's navigation is very poor and a designer is hired to make a nice navigation. Currently navigation is a placeholder.
  2. Thanks man, your feedback is very valuable compared to all others i had I think i have a clear vision how to build scalable server for MMO. But yea, i am bad with graphics, UI, UX The last 2.5 years i worked only with programming, preparing it for scaling, and this month i am starting little on design.
  3. Yep, i know how to work with architecture in server-side games and how to make it scalable. I am a backend browser developer.
  4. Yes, i will do exactly this MVP with alpha version in 6 months. I mean, final release with everything polished and perfect will be in 2.5 year. I plan to have monetization already in alpha version and look for players, maybe start some kickstarter before launching this alpha. I have fixed these things you said, should work after hard-refresh with ctrl+F5 in-game. This game is MMO and has unlimited map size, which increases with every player. Now i have a demo server which is weak and can hold like 10-20 active users. I will rent a good server in 3-4 months where i can hold like 200 active users (at once), or totally like 10k registrations on one server.
  5. Hi. Thanks for this very useful feedback! I plan to open alpha only in 6 months, so i will change a lot. And this game final release date is in 2.5 year. Now there are no graphics, only placeholders, they are not nice. I will buy graphics. I know that this game is difficult to understand. So i have implemented tutorial, but seems it doesnt help a lot. I need to find out how to make it clearer. Maybe better graphics helps with understanding. When battle is finished, player needs to close it manually now. I didnt think it can be a problem. Gonna fix it with improving tutorial. Same with moving when the figure is under construction, needs to implement confirmation box. Your feedback really helps me understanding what i have to fix, because these fixes are the easiest ones and gives most influence
  6. Keeping development of this game and reached version 0.7. This is about Chess reality, where Chess is a huge army and can build towers, walls, upgrade or destroy them. This is a Map-Builder MMO where every new player spreads the whole map. Looking for feedback of the current development version. Game video: You can try out this game on ArmyGrid (development server)
  7. I have an army game made with HTML5 canvas. I am using spritesheets (.png images) for sprites. And for every movement of every unit i redraw every unit like here: But i heard something about HTML5 canvas sprites copy for better performance.. But i can't google it out, or any examples of it. I heard that Pixi.js is using it, but i am not considering using Pixi.js. Do you know any examples or possibilities of cloning the same sprites for performance improvement?
  8. I dont understand anything here.. I see many random colored squares. And no idea which color is mine. i have found some square, where says, that i can capture it. i was looking like a minute for it. Then i was clicking on the square and then i have no idea how to conquer. i see these popups at the top right side, but these messages doesnt help at all to understand anything. I have captured some, but in playing 10 minutes i still dont understand anything. i have no idea how i spread my territory and how i capture. i just random click squares and somehow randomly capture them. you could include a tutorial, with arrows what to click everytime with explanation then it can be more clear what is going on here. So, i was playing 10 minutes and quitted because i still didnt understand anything
  9. Thanks! I appreciate that! You just raised my motivation to keep hard working on this project
  10. It has only this movement of chess. But its more about tower defense, huge armies and area control. I wanna have this game done now, but i have to finish programming everything Probably in 3 months i am finished with programming and then i start with graphics.
  11. Oh, i trough you have seen it This feature i was creating 1.5 year, and the whole game itself only 6 month There are no nice units yet, only 2D placeholders. I have ordered 9 months ago, but still need to wait few month until completed. Then there will be all super cool looking nice units, looking like 3D. Armies of these. But this fight showcase is used rarer as to see other information of that field, as i was playing.
  12. Oh that's a really good feedback! Thanks a lot!
  13. Sorry, i still don't have logs implemented. It should be in around v0.6.. For now, you just have to click on the field where is red number and see the fight - that number is how many fights were in that field. This game is like travian - slow paced. Its a multiplayer. You can log off and come back and your resources will be increased. There are more players around you. Your point is to conquer as many fields as possible to make your income higher and protect against players and against NPC. NPC movements are not implemented yet. But all black chess figures are your enemies and you should destroy them all. Now these turrets are not shooting yet.. So you can destroy walls and turrets without loss. But in v0.5 i will make that turrets shoot in real time and destroy your armies slowly. I wanna ask some questions.. You will help me with game fixing. I wanna make this game perfect 1. Was tutorial helpful and clear? Was'nt it buggy? 2. What was your first impressive about this game in the first 3 seconds? 3. What do you think would be nice-to-have here? Thanks! I will be programming this game probably for the next 10 years without break and implement totally everything best i could imagine I started from real army fights, in few months i will include better graphics.
  14. yes, its a multiplayer. It looks complex i believe with that many objects at the start, i made a tutorial, i hope it helps.
  15. Please test out the v0.4 alpha Its a browser game, works same on any devise. If any bugs, please post them here, or pm. - this domain only for testing