Greeny

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  1. Yeah it was not easy for me to properly balance the difficulty. I spent on this game too much time and it seems too easy for me, even when players can't get through first half of he game. But I tried my best to balance it and decreased difficulty several times, and I hope difficulty curve is more-or-less reasonable now. Some of players even stated, that they completed the game in half an hour. Shame on me - I didn't wire it with any analytics, and can't check that).
  2. Hello, I want to share with you my game, made with pure JavaScript. Almost no libraries, just pure madskills with canvas browser api. And dirties JS code I have ever written. it is a simple and minimalistic arcade, with some plot, voice narration (my wife helped me with it), and dark-electro soundtrack. Unfortunately, desktop only, and also only modern Chrome/Mozilla browsers. Here is a link on itch - https://greeny7.itch.io/ego-experiment. I also wrote a story about all stupid mistakes I had done in the process of this game's creation - https://greeny7.com/posts/ego-experiment, with short animations from old versions, and funny details. Hope you will enjoy.
  3. About in-Messenger debug: recently I was told, that I can use Chrome remote debugging tool for this (https://developers.google.com/web/tools/chrome-devtools/remote-debugging/). Like it should work with test builds (you need to create test app at developers.facebook). But I had no luck with it and couldn't run it - phone's webView is still invisible for my desktop Chrome devtools. Had to continue debug with ugly ways just like @o0Corps0o's
  4. You getting maximum callstack error because if "scored" is false, then you have infinity loop. passPlayLeft() -> checkScored -> "scored" !== true so "else" condition and passPlayLeft() again.
  5. I am new with Phaser and now I trying to develop simple game, but in my game I need to rotate an uquilateral triangle around its geometrycal center, so the center of rotation not located in 0.5width/0.5height point (now rotate() function rotate sprite around it's center, am i right?). And, by setting pivot or anchor, i can change center of rotation, but sprite changing its position too and collisions start to occur not at the visual boundaries of the sprite (I use p2 physics and making json file with physics by PhysicsEditor, if it means something). I made dirty hack for now - by changing the sprite so that the center of the triangle was in the middle of sprite, but it is horrible and temporary solution, of course. Is there any clean solution for this problem? I think it must be something obvious, but can't figure it out for the second day.