• Content Count

  • Joined

  • Last visited

Everything posted by ArcticArcade

  1. Seems pretty straightforward. Are you still looking?
  2. Can you please stop bumping this thread? This section is for people offering work - you should be posting this in Services Offered, otherwise, the title looks like you're looking to hire a pixel artist.
  3. There you go, the solution to your money question is just grind it out. Build a portfolio and things should get better.
  4. Can you please keep your bumping to your services offered thread? Double bumping is pretty spammy and "Hiring and Freelance" should be kept to offering work.
  5. Yeah I tend to try and help other devs mostly, so only really follow them to see what I can support via my feed.
  6. Game dev experience re: Twitter, made a couple random Twitter friends, but TBH I don't think it's all that worthwhile. It's a good way to feel productive when you're not, but I wouldn't really recommend sinking too much *productive* time into it. I'll share some stats and you can make up your own mind: Followers: 16.2K, for 26 tweets this month, they've made 38.4K impressions and I've had 4K profile visits after following roughly 800 new indiedev accounts (I only follow devs). Our free game that's been pinned for over 6 months has only seen 50-100 downloads, and I don't know how many of those are driven from Twitter, or simply the store when it came out.
  7. @ArcticArcade. Also, what kind of suggestions are you looking for re: other accounts specifically?
  8. We've been accepted, not sure what to expect as of yet money wise though.
  9. +1. Commercial also can force you to make choices you wouldn't have necessarily made, and can be stressful when it doesn't go to plan.
  10. We're working on some Unity stuff, but it just seems weird to me that there's no real clear monetization method for games here. I can make a pretty polished decent puzzler, but have no idea how to make money out of it :S
  11. Yeahhh, only real player that was paying any real money left that we knew of too
  12. My big client went for a change of direction, so without a clear monetization plan, so did I. Did some HTML5 stuff, but much more Unity.
  13. This should be in "Services Offered". "Jobs (Hiring and Freelance)" is for people offering money to pay for services.
  14. This should be in "Services Offered". "Jobs (Hiring and Freelance)" is for people offering money to pay for services.
  15. This should be in "Services Offered". "Jobs (Hiring and Freelance)" is for people offering money to pay for services.
  16. The majority of sponsors I've made contact with are only interested in non-exclusive $200-500 licenses. While we were contracting the money was great, but now that client doesn't want anything any more, there's no point for me to continue with HTML5.
  17. Can you stop bumping this thread now please? It's in the wrong forum, and you are also now bumping the thread below. Nice art, but you're being spammy.
  18. I draw power from power metal. Something from the mid 80s and goblin themed always hits the spot.
  19. Thanks Ozdy! Now to convince people who could potentially pay money for it
  20. Necro!!! Just wondering how licensing's looking to you guys at the mo? We're starting to shop around our latest puzzler and trying to figure out whether it's worth continuing with the licensing market. Is it possible to get OK money with something like this in today's market?