ArcticArcade

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  1. Like
    ArcticArcade reacted to PsichiX in Reskin Needed   
    @Andy Williams please, post new topic about your question in related subforum (and provide as much information about your skillset as you can, it will make you look more professional and show your respect to readers) - do not spam unrelated topics. thanks.
  2. Like
    ArcticArcade reacted to mattstyles in LF Twitter game dev friends 💕   
    I find twitter invaluable for keeping up with new techniques and new libraries/modules. This is for general web dev though rather than game dev specific, mainly as I don't know who are web game dev thought leaders.
  3. Like
    ArcticArcade got a reaction from Kaffesumpen in LF Twitter game dev friends 💕   
    Yeah I tend to try and help other devs mostly, so only really follow them to see what I can support via my feed.
  4. Like
    ArcticArcade got a reaction from Kaffesumpen in LF Twitter game dev friends 💕   
    @ArcticArcade. Also, what kind of suggestions are you looking for re: other accounts specifically?
  5. Like
    ArcticArcade got a reaction from vornay in How was 2017 for HTML5 games?   
    My big client went for a change of direction, so without a clear monetization plan, so did I. Did some HTML5 stuff, but much more Unity.
  6. Like
    ArcticArcade reacted to Sarah in Children's app   
    Hi,   I'm an illustrator and children's book author looking to create an app to showcase one of my characters.   Looking for a HTML5 developer who can turn art work in to an app with animation and some simple, enjoyable games for a young audience. Preferably, you will have some knowledge of PhoneGap, Cordova, or similar and experience of publishing to the Android and Apple app stores.   This will be a paid job.   If interested, you contact me on  sarah@sarah-ramos.net  
  7. Like
    ArcticArcade got a reaction from scheffgames in Music you listen while working.   
    I draw power from power metal. Something from the mid 80s and goblin themed always hits the spot.
  8. Like
    ArcticArcade got a reaction from BitOfGold in Music you listen while working.   
    I draw power from power metal. Something from the mid 80s and goblin themed always hits the spot.
  9. Like
    ArcticArcade reacted to ozdy in Current state of HTML5 game development in 2016   
    Really like the Arctic Arcade intro and presentation in general.
  10. Like
    ArcticArcade reacted to b10b in Current state of HTML5 game development in 2016   
    Hey, spotted a little bug - if you split your single cell piece it bugs out at JP.Game.makeShape (game.js:1202)
    Nice enough game, very simple though so (imo) will likely not make much dough.  Add more wow, more spectacle, rewards, hooks.  Or consider doing something innovative with the concept like multiplayer territorial or head-to-head time attack?
  11. Like
    ArcticArcade reacted to Firenibbler in 5 Things to Avoid in HTML5 Game Development   
    Check out my latest article on Firenibbler's Blog! Tell me what you think and help me further refine it for future users. It's geared mostly towards new HTML5 game developers and such, so if you have anything to add that you think other people should know, leave it in the comments section of the article.
    http://www.firenibbler.com/2017/03/5-things-to-avoid-when-making-html5-games/
  12. Like
    ArcticArcade reacted to BdR in [Phaser] Jigsaw Palace   
    It's a very cool game. I like the minimal design, it looks very clean and focused.
    However I do have some constructive criticism; for level 4 it seems illogical that the rotate MUST be used imho. Ideally, the puzzles should be so that you can't solve it any other way then to use all the icons. My first instinct was to use the pieces without rotating and put:
    - blue middle left
    - yellow bottom right
    - red top right
    But then you're stuck and there is no indicator of what is you did wrong, I mean no visual feedback pointing to the unused rotate-icons. Level 12 has a similar problem, where you can simply drag blue onto the circles, and then the player is stuck with a seeminlgy solved puzzle.
    And on level 9, when you put an incorrect color block on the fixed blue circle, I think it's better to animate the blue circle shaking or something, maybe with a little buzzer sound.
    On level 11, the join-together-icon works a little unintuitive. It's more logical to be able to join 2 blocks together with 1 icon. The way it's now you can drag one icon on one block and then drag it again on the other (I assumed to join them) but that doesn't do anything.
    On level 18, it is a bit of a cop-out that you don't have to fill all white circles to clear the round. This seems to be the only round that has this.
  13. Like
    ArcticArcade got a reaction from Umz in [Phaser] Jigsaw Palace   
    Here's our latest puzzler, and our first we're looking for new sponsors with. We want to try licensing as it seems a bit safer than relying on one client, but at the same time, we have 0 experience with licensing for HTML5, and the game's a puzzler, so probably a bit niche. Still, happy with how it turned out either way, just need to figure out how to monetize it :S
    You can play it here: http://arcticarcade.net/tmp/jigsawPalace/

  14. Like
    ArcticArcade reacted to Raicuparta in Phaser games on Steam   
    Update:
    I am making a guide to help people get their Phaser (or any HTML5 game, really) game on Steam:
    Getting a Phaser Game on Steam 1 - Greenlight Getting a Phaser Game on Steam 2 - Making it Look and Feel Like a PC Game Getting a Phaser Game on Steam 3 - Making an Executable Getting A Phaser Game on Steam 4 - Steamworks Original:
    My game Curvatron is now on Steam Greenlight (link here). I looked it up but couldn't find any other Phaser games on Steam, doe you guys know of any?
  15. Like
    ArcticArcade got a reaction from Kitanga Nday (NDAY Games) in Where to purchase HTML5 Games?   
    Can't see why not Kitanga. However you look more professional if you have built up a profile and body of work.
    This is essentially one of the big factors that killed FGL. Bad games from worse devs and dodgy vulture-like sponsors drove prices down in a race to the bottom. Good business model for the short-sighted, but definitely damaging.
  16. Like
    ArcticArcade got a reaction from ozdy in Current state of HTML5 game development in 2016   
    Nothing lucky about Kingdom Rush at all. That game was polished all over and reaped the rewards.
  17. Like
    ArcticArcade got a reaction from ozdy in Making money with HTML5 in 2016   
    It's definitely doable, just hard to find your own specific monetization plan that works. For us, we do a lot of contracting, trying to reduce the scope of projects to maximize our $p/h. We're averaging 2.5 games a month this year but that could change tomorrow, so yeah, security is an issue. Just making hay while the sun shines and making sure plan B's as good as it can be.
    We make good money at the moment, however that's entirely dependent on finding a steady supply of work, and constantly being super productive.
  18. Like
    ArcticArcade got a reaction from InvisionUser in Making money with HTML5 in 2016   
    It's definitely doable, just hard to find your own specific monetization plan that works. For us, we do a lot of contracting, trying to reduce the scope of projects to maximize our $p/h. We're averaging 2.5 games a month this year but that could change tomorrow, so yeah, security is an issue. Just making hay while the sun shines and making sure plan B's as good as it can be.
    We make good money at the moment, however that's entirely dependent on finding a steady supply of work, and constantly being super productive.