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Umz last won the day on August 20 2019

Umz had the most liked content!


About Umz

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    Advanced Member

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    London, UK
  • Interests
    Game Development

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  1. That was quite a strange way to start the game, I'd recommend just a simple simple way to get into the game. Then it froze the second it started.. Animation couldn't setCurrentFrame in GameScene.create "cannot read property 'frame' of undefined
  2. This is a great game, really love the two mouse feature. I'd add a few souls to take at the end of each level or a soul to collect during each level or something like that. Really like this game!
  3. It's nice, but not much to do. Maybe add an indicator on the bar of where to press to hit the targets. would be a big help. Or move the indicator to the centre of the screen so it's more intuitive knowing where to aim
  4. Brilliant effects. Nice and simple game to get into, I like the sound effects, they're really well chosen.
  5. No idea what the objective is, but I love popping those green balloons. Highly satisfying activity.
  6. Could not figure out how to attack, and died twice just going from the first question mark to the second..
  7. Up to the bridge. Just couldn't double jump my way passed it.
  8. Game is good. Add enter or space bar to restart the game so I don't need to touch the mouse again.
  9. Not exactly sure of what the rules are but I love the physics, game is really fun to play.
  10. This game is great, well made, fun and educational. ๐Ÿคฉvery much enjoyed!
  11. Nice simple game. Pressing enter doesn't seem to restart the game though.
  12. Really good, impressive. Made without any libraries too, must have taken a while to build the base! Really clean movement and animations are spectacular.
  13. Brilliant game! Love the sound effect when he falls onto the spikes. Really get a feeling for the pain haha ๐Ÿ˜
  14. In case anyone else needs this in Phaser 3, web link doesn't work for me ๐Ÿ˜Œ had to actually do some figuring out for once: // MUST interpolate with Phaser.Display.Colour objects let c1 = Phaser.Display.Color.HexStringToColor('#ffffff'); // From no tint let c2 = Phaser.Display.Color.HexStringToColor('#ff0000'); // To RED this.tweenStep = 0; let tween = this.scene.tweens.add({ targets: this, tweenStep: 100, onUpdate: ()=>{ let col = Phaser.Display.Color.Interpolate.ColorWithColor(c1, c2, 100, this.tweenStep); let colourInt = Phaser.Display.Color.GetColor(col
  15. Work of art just like the last one. Nothing but impressed with this!
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