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  1. Ok, so i can just use the Asset-URL as an Argument for: BABYLON.SceneLoader.ImportMesh() Thats pretty neat.
  2. Hello dear Forum, i have a Question regarding dynamic Asset Loading in Babylon.js. I was not able to find Information about this topic in the Documentation or the Forum (donĀ“t slay me if I missed something ). So basically what I want to be able to achieve is: 1. User clicks a HTML-Button (for Example "Load Model") // Button should be outside of the Canvas if possible 2. Button calls Function with modelName as Parameter 3. Function checks if Model with modelName exists in some Kind of Library 4. If so, the Model gets Downloaded 5. Model gets rendered So,
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