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About chicagobob123

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    Fast cars, Fast anything, Robotics, 3D, Deep Learning and advancement of humankind via technology. Wishes we would terraform the moon

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  1. I am using a C# application that uses web sockets to communicate. It works well exchanging information
  2. I will check out WebXR and HoloLens and I have to admit this thing is quite the toy!! And because its so cool it makes the limited field of view agonizing. Enough play back to trying to figure out how to glue together this imaginary world.
  3. Anyone tinker with the hololens and Babylon? On to my DUMB curiosity and plain lack of knowledge. I mentioned before that using a VR headset like Samsung with Babylon stereo camera did not look 3D. They looked flat. Things far away in the distance did not look far away BUT with hololens its quite different. You see depth even though the lenses are flat. Watching a few hololens demos and noticed HOW 3D things were vs using a VR headset I really don't get it. Curiosity off. I need to display some 3D data on the hololens so my initial plan here is to stream so
  4. No pep.js is not included does it have to be? Its not called for in the CustomFreeCameraTouchInput.js file
  5. Any ideas? The touch control works on the Android Note 8 the PC Laptop with a touch screen they even work in the IPhoneX chrome emulator. But they do not work on an Ipad or IPhone. We took the CustomFreeCameraTouchInput and reworked the checkInputs and attachControl functions to work with multiple finger input. Any help or ideas would be great!
  6. Hi, just wanted to reply real quick.. Thanks for everything. I thought I had a completed this control today but alas its still not right. I have a babylon playgorund for it but don't really want to share until I am ready to ask for specific help or just share the code. Either way.. Anyway head down working and its close to what they asked for but still a bit broken.
  7. Why did you remove the check to offsetX != 0 ? and I love your 360 fix. But that seems to have fixed it here yet in the app its not the same. Now have some more digging to do. NOTE Don't use coordinateSystem.screenCoordinatesToWorldCoordinates(this.scene, evt.clientX, evt.clientY); to deliver your pivot point. Now I can move on. Will add the pivot around the top.
  8. OK in a finally got this placed into Playground. https://www.babylonjs-playground.com/#NU4F6Y#89 Had to learn to program this again. You hit the shift key click and drag the to the right. Whats supposed to happen is in the image below. Like Google Earths shift drag. What happens is the point does not stay stationary. I just can't figure out why.
  9. The Arcrotatecamera is close but the people I work with want that pivot and rotate at the point you click on. Basically off center. I am going to look at the Arcrotatecamera code to see what it does. I am currently at a loss because even though all the math seems right the result is wrong. I took the camera created and offset rotation and simultaneously rotated the view port. That should have worked but alas it does not. Thanks for the look see.
  10. I thought that would the case. I will give it a try. Thanks
  11. I have been tasked to create a add to a camera some functionality thats in Google Earth(link below). The basics is you and shift drag to Yaw around the point you clicked on. Then there is pitch as you move up and down which can be offset from the center. I am using FreeCamera control as was able to get the offcenter yaw but the pitch is kicking my butt. Hoping one of you math wizards can give me an idea on how to get this to work. https://earth.google.com/web/@38.23556007,-86.14125787,207.84151084a,1446.24993683d,35y,-51.2030513h,4.07157441t,0r Click 3D then hit shift
  12. Axel you just made my day. I was just looking for something like this. I tried particles and the performance died around 10,000 and I just didn't see a way. Thanks SO MUCH
  13. Excellent How do I mark this as sovled?? Running back to bend twist and apply this video overlay thingie.
  14. Is that possible? I saw where you can play a video on a surface but what about live data on a surface? Thanks
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