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About Kemal UÇAR
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Rank
Advanced Member
- Birthday 11/10/1970
Profile Information
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Gender
Male
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Location
İzmit / Kocaeli / Türkiye
Contact Methods
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Skype
kemalucar@hotmail.com
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Kemal UÇAR reacted to a post in a topic: Combining babylon.js and openstreetmaps.org data to create 3D maps from user data
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Kemal UÇAR changed their profile photo
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InterActive product Viewer service in Melyon.ir
Kemal UÇAR replied to NasimiAsl's topic in Demos and Projects
Nice works congratz -
Kemal UÇAR started following My First 3d website
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Maybe will possible ( gif ) support for textures too ?
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I hope textures for buttons normal, hover, clicked, disable , changeable opacity , if svg supported will be perfect... hv nice works
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Trully good news
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Thank you so much D. its BabylonJS and this forums power
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Very nice works congratz
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Very Nice congratz!!
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Hello Friends ; I completed 70% of my first 3d web site and start testing, its compatible for mobile devices ( tested on my android phone working well ( idk ios devices whats happens ) ), i will add more my works images and videos soon, and i m working on my classic 2d web site too, I m sorry for my site language is Turkish now i will add English options soon. Your opinions and suggestions are very valuable for me. Please feel free to review your leisure time and let us know your views. My first 3d site link : http://3dprof.com I hope you will like it Best regards
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[ Solved ] 2.6 Alpha Error parent child relations
Kemal UÇAR replied to Kemal UÇAR's topic in Questions & Answers
Hello Thanks Adam and DeltaKosh PG working well now hv nice works -
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[ Solved ] 2.6 Alpha Error parent child relations
Kemal UÇAR replied to Kemal UÇAR's topic in Questions & Answers
Thanks Adam -
Deltakosh reacted to a post in a topic: [ Solved ] 2.6 Alpha Error when " scene.renderTargetsEnabled = true ; "
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[ Solved ] 2.6 Alpha Error parent child relations
Kemal UÇAR replied to Kemal UÇAR's topic in Questions & Answers
Hello Thanks for workings on it hv nice work -
Hello Everyone Another error in BJS 2.6Alpha Child planes not rotate with parents Why ? Here is the PG http://www.babylonjs-playground.com/#6VKFM#2 Thanks
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Hello I searched more my code and find source of fault ; if I remove this code block my scene launching and workin well on BJS 2.6 /* var psb = new BABYLON.ParticleSystem("psb", 100, scene); psb.particleTexture = new BABYLON.Texture("textures/ay-k.png", scene); psb.minSize = 0.7; psb.maxSize = 0.8; psb.minEmitPower = 1; psb.maxEmitPower = 1; psb.minLifeTime = 1.5; psb.maxLifeTime = 1.5; psb.emitter = dkure2; psb.emitRate = 20; psb.blendMode = BABYLON.ParticleSystem.BLENDMODE_ONEONE; psb.minEmitBox = new BABYLON.Vector3(0, 0, 0); psb.maxEmitBox = new BABYLON.Vector3(0, 0, 0); psb.gravity = new BABYLON.Vector3(0, 0.1, 0); psb.direction1 = new BABYLON.Vector3(0, 0, 0); psb.direction2 = new BABYLON.Vector3(0, 0, 0); psb.start(); var psk = new BABYLON.ParticleSystem("psk", 100, scene); psk.particleTexture = new BABYLON.Texture("textures/ay-k.png", scene); psk.minSize = 0.7; psk.maxSize = 0.8; psk.minEmitPower = 1; psk.maxEmitPower = 1; psk.minLifeTime = 1.5; psk.maxLifeTime = 1.5; psk.emitter = dkure1; psk.emitRate = 20; psk.blendMode = BABYLON.ParticleSystem.BLENDMODE_ONEONE; psk.minEmitBox = new BABYLON.Vector3(0, 0, 0); psk.maxEmitBox = new BABYLON.Vector3(0, 0, 0); psk.gravity = new BABYLON.Vector3(0, 0.1, 0); psk.direction1 = new BABYLON.Vector3(0, 0, 0); psk.direction2 = new BABYLON.Vector3(0, 0, 0); psk.start(); */ anything wrong my particules cretaing code ? I think fault not in rendertargets code, maybe in particules code cause when u fixed particules not on mirrorplane texture and I upgrade fixed version of BJS 2.6 my scene crashed on 2.6 thanks for your works