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About Théo Sabattié
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Advanced Member
- Birthday 09/11/1994
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theoSabattie
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ranagraw reacted to a post in a topic: [Solved] Type 'HTMLElement' is not assignable to type 'HTMLCanvasElement'
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Théo Sabattié reacted to a post in a topic: [WIP][Phaser] They Are Everywhere!
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game is the parameter of the function create. You can add game as parameter of the mechant constructor. Or define a global variable game and assign its value on create function (ugly)
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nothing reacted to a post in a topic: Velocity is undefined
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samme reacted to a post in a topic: Velocity is undefined
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samme reacted to a post in a topic: Bullets and Math.Random()
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heroname = localx[i].load.name; // ... heroname.body.velocity.x = -250; body is undefined. so body property does not exist on heroname. localx.load.name; Does that return a complexe objet? That name looks like returning a string
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var sens = Math.random() * 360; (?) Is there an error in the console? Can you share more code?
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Théo Sabattié reacted to a post in a topic: Sharing Pixel Art Assets and Code
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blog? I know only http://www.pixijs.com/. What is the url?
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caymanbruce reacted to a post in a topic: Designing a robust and efficient architecture for grouping sprites in PIXI.js stage
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That is more easy to manage sprite positions by grouping them in a container. Invoke Destroy on a container don't destroy children by default : http://pixijs.download/dev/docs/PIXI.Container.html#destroy If you are making a car you won't move the wheels and the car's body distinctly. You shouldn't move all pieces of a gameObject, that is more easier to move only one object.
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[ludumdare] Three Of You - a nonviolent game in BABYLON.js
Théo Sabattié replied to BitOfGold's topic in Demos and Projects
I retried, that is ok' now. I checked console, I didn't find something in the logs. Good job ! -
SvenFrankson reacted to a post in a topic: Spherical voxels
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[ludumdare] Three Of You - a nonviolent game in BABYLON.js
Théo Sabattié replied to BitOfGold's topic in Demos and Projects
That looks nice but when I click on Start button, nothing happen :/ -
http://svenfrankson.github.io/PlanetBuilderWeb/index.html Nice !
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Théo Sabattié changed their profile photo
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Saafine reacted to a post in a topic: Furniture designer
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That is pretty cool! Congratulation for your creation !
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Théo Sabattié reacted to a post in a topic: Furniture designer
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Théo Sabattié reacted to a post in a topic: GAF Player for PixiJS available !
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Théo Sabattié reacted to a post in a topic: Polishing games
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KirUn reacted to a post in a topic: Polishing games
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Creating lists of blocks/entities
Théo Sabattié replied to mattstyles's topic in Coding and Game Design
I am not sure to understand... Do you want the list reference in each object in it? like var list = [ { id: 'base', prop: 'base_something', myList: // == list }, { id: 'somethingelse', prop: 'anotherprop', myList: // == list }, { id: 'somethingelse42', prop: 'anotherprop42', myList: // == list }, ] ? If it is that, you can do: var list = []; function ListElement(parameters){ // replace name making sens this.list = parameters.list || []; this.list.push(this); this.prop = parameters.prop || "defaultProp"; this.id = -
Théo Sabattié reacted to a post in a topic: array choose 3 elements and be sure to not choose the same ?
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Théo Sabattié reacted to a post in a topic: Road to Babylon.js v3.0
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Do Container objects have their own coordinate system?
Théo Sabattié replied to cnwerb's topic in Pixi.js
Position is always based on parent. -
8Observer8 reacted to a post in a topic: [Solved] Type 'HTMLElement' is not assignable to type 'HTMLCanvasElement'