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Nulligma last won the day on May 22 2017

Nulligma had the most liked content!

About Nulligma

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  1. And how are you going to generate millions of user traffic to play your game in first place? There is a reason why portals put 100s of thousands of dollar in advertisement. If you can generate that kinds of traffic without investing in ads then my friend you are the next bill gates.
  2. You are correct about marketjs
  3. "remember that you are a one man team". I know I am a solo game developer that's why I clicked on the article. Its in the headline, why are you keep reminding that? It was very generic article. I can to a TLDR for your article. Scope, Size, and Scale: Small Marketing: Yes Tools and Engine: Yes Expectations: Low Final Product: Polished. You should visit Gamasutra and read some articles over there. You need to add much more material to your article if you want people to visit links inside your article to another article.
  4. I used to sell on envato/flashden/activeden. The market's main goal is to "sell small programs/assets/codes to non technical person", so to sell your code best, you should write it as clean as possible and explain everything. Buyers were never a problem but fellow authors were. I once made a nice 3D picture slideshow that was very unique to market and had quite unique 3D logic also. Because I was low ranked there, my program only made some 50 sales. After less than a month I saw a program with same 3D logic but with nice sparkling etc effects added to it and it was made by some elite author so
  5. FGL used to act like middleman between developers and sponsors, helping developer improve games and then promote them to sponsors. In return they take a cut from deals. As you might know FGL has closed down all its middleman services. So I was wondering, there are so many developers here who have long list of sponsor's contact and trust. They can do what FGL did in small scale. Even if they help sell 50 NEs a month, they can earn a lot from that cut by just using their contact. So is there anyone out in HTML5 who provide services where you mail them the game, they rate it and then co
  6. Thanks everyone for replies. My game is present in their listing and it looks like it had been sold to people. I tried contacting them and auto mail reply said they reply within 12 hours but still i got no reply. Their contact page have only queries related to people who want to buy their game. No specific query for game developers. So I had to use general Inquiry. There is no way to withdraw payments, or see deal history.
  7. BTW i just saw that you were talking about Facebook Instant Games. Will you be going to distribute my game in Facebook Instant games with the same non exclusive license?
  8. So if I sell an Exclusive licence to you, I wont be able to sell non-exclusive to any other publisher even with a site-lock code embedded in it? And buying "all rights" do you mean even credits? That will be IP rights for the game. Since your distribution network will be growing everyday. How do you buy non exclusive? for 20 sites? 100 sites?.. Non exclusive should restrict you from distributing where-ever you like and exclusive should give you a permission to freely distribute the game. You are buying a license from developer's made property, you should have restrictions unless y
  9. Yeah I know I signed the contract. I thought you were talking about uploading games to sister sites. Thats why I said I can only ask you to stop distributing game. That was a very rookie mistake on my half I am new to HTML5 games and I didnt knew non exclusives doesnt mean same anymore. I just found out that my game is open on internet and I sent you mail about it too now. But since you are replying on this forum It would be nice that we talk openly so that no one makes a mistake like I did I just want to know how would you define "non exclusive"? And what more rights do you
  10. Famobi are nice people. They communicate and work professionally. I have sold many flash games. It had 2 licences Exclusive (Publisher have rights to distribute on internet) and non exclusive (Publisher cannot distribute on internet). These were crystal clear rules. Now I come new to HTML5 and sold one non exclusive to Famobi. Everything went nice and I told them the game is site-locked then they paid me for non exclusive. But after few months, my game is everywhere on the internet. You say you have 10 years of experience but still you dont even know the difference between exclu
  11. I have submitted a game to marketjs and It has been approved. I see that I have some earnings next to my developer name. But there is nothing in developer dashboard, no sales statistics, no details about deal history. Only thing I see is how to edit the game. How do I receive the payment? If anyone is working with marketjs. Can someone please explain how it works?
  12. Is trump interested in sponsoring HTML5 games? That would be nice
  13. Nice work for 1st game. Shape detection is not very accurate, you should work on that. Look at nitrome's Magic touch, you can get lot of inspiration from that game
  14. Makes an introduction thread, does not even introduce himself..... LOL
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