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About Zebbeni

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  1. Thanks for the great feedback! @ecv That's good to know about the intuitive-ness of the UI. I have a few things I'd like to improve after watching people click around in it, but if you have anything specific you found frustrating, let me know! I'd also like to record my own music eventually- the current loop should be a stand-in- but I think writing my own is going to take a while. @Goblet Ed I've noticed the same thing about resource scarcity, I've restarted quite a few games due to a badly randomized game board. I'll add some constraints to the resource generation and see how much that helps. I also added a quick improvement from your other comment- now the agent hover menu lists the structure that the agent requires to be recruited. I have a couple other ideas to help with this too (like a button that displays a build tree, or darkening the agent buttons until you've built a structure that lets you recruit them) so I'll try to add those soon.
  2. This is a personal project I've been working on for about a year, it's an online multiplayer board game with a space colonization theme where you can build, explore, trade, send secret missions, and attack other players. It's possible to win without ever having a war, so I'm pretty satisfied with the tension that happens when one player decides to be the first to build fleets. Anyway, I'm really happy the way it works now, and it seems to be pretty balanced at this point (thanks to my girlfriend play testing it about 1000 times with me ) I haven't written an AI yet, so to get past the lobby you may need to sign in with a couple incognito tabs and start a game with yourself if no one else is online. Let me know what you think! Game: http://alien-empire.com/ Server: Node.js / Socket.io UX: Javascript / Jquery / Createjs Github: https://github.com/Zebbeni/alien-empire Music / Sound Effects source: http://www.soundsnap.com/