Anders Athletic Design

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Anders Athletic Design last won the day on November 30

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About Anders Athletic Design

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  1. You can use CPMStar ads for Html5 games. If you already have been using them for Flash games, you should just be able to ask them.
  2. So I have finally finished my follow up to Bench Press. Onan is the first in a planned series of outlandish characters. If I ever bundle them together in a single game, he should probably be the last as he plays brutally hard! https://www.athleticarcade.com/benchpressbarbarian/index.html The original Bench Press game used Poser made graphics but I made all the Onan graphics from scratch to get a cartoony look to match the theme. It was very challenging to get him to look good in every lifting position. But I have learned a lot so hopefully the next character will be much quicker and easier to make.
  3. Very slick and good looking. Really wants me to make more gamey games with Construct... I bet it's a blast in two-player mode. I remember reading about twoplayergames a few years ago and I did think about modifying one of my old games to a new two-player game. Hey, even Bench Press can be a two-player game - just add a spotter
  4. Thanks and good lift! I know most "gamers" will dismiss the game as too simple and that's OK - they are not really the target audience - but it does has a lot more depth than is apparent from the start. That's why I included in-depth instructions. I also plan to develop new games with different characters (i.e. like Nintendo Punch-Out) that will further showcase and exploit the less apparent mechanisms of the game. For example: a fat guy with a very bouncy belly, an amazon with very "touchy" tits, someone with a right arm double the size of the left arm, etc.
  5. I have ported one of my most popular old Flash-games: Bench Press! As the name implies, it's a how-fast-can-you-press game . Play it here: https://www.athleticarcade.com/benchpress2/index.html This version works best with keyboard control on laptop/desktop. It does have virtual buttons for touch screens but I am developing a seperate full-screen version for tablets/phones. It should be available soon. A few words about the development process... This was NOT a project well suited for Construct 2. The game itself is mainly math and did not use many of the plug-ins and behaviours of Construct 2. It was considerably easier to make with pure AS3 code in Flash. Still Construct has impressed me a lot and I will hopefully make other games (in very different genres) with it in the future.
  6. On par with Mochi for Flash games. Basically I earn much more from standard Adsense on the games webpage, but I certainly haven't had any issues with payments or support. I have not used them for HTMl5-games yet.
  7. I plan to apply for Adsense for HTML5 and in the meantime I will use CPMStar, which I started to use after the Mochi shutdown.
  8. Quick feedback. Looks lovely but I also had problems playing although I immediately grasped the Pang! concept. I had to reload to restart. Very promising though.
  9. I really like all kinds of Snake-game and this is well done. I only played to level 6 but I may continue later. I did a Nibbler-with-puzzles in Flash many years ago: http://www.athleticarcade.com/agrowingboa/index.html It is very different from your game but one day I will make a sequel and I may find some inspiration in your game. Your game reminded me a lot about certain levels from Chocolate Castle - a PC-downloadable that I played about ten years ago.
  10. You can set blue.mouseEnabled to false and you can, of course, also simply remove the listener temporarily. Hiding with overlapping graphics won't work unless you check for top-most object blue.addEventListener('mouseover', function(e) { if(e.currentTarget === stage.getObjectUnderPoint(e.stageX, e.stageY)){ alert('blue hover') } }, false); It's not perfect, however, as mouseover will not be triggered when the mouse moves from overlapped area to visible area.
  11. Yes, it's irritating and it did not work like that in Flash if I remember correctly. As far as I know, you'll have to check if the target is the top-most object with container.getObjectUnderPoint() http://www.createjs.com/docs/easeljs/classes/Container.html#method_getObjectUnderPoint
  12. I don't think there is an "easy" way to do it, but one way is to simply chain several tweens in a row. .to({y:solidOriginalY - 50} , 600).to( {... Another way is to loop and keep count in a "change" event handler and then stop the tween/loop from there: .to({y:solidOriginalY - 50}, 600 ,createjs.Ease.SineIn) .addEventListener("change", handleChange); function handleChange(e){ //check your counter and then e.target.removeTweens(e.target.target) //solidsAnim.removeTweens(icon) }
  13. The websiste is VERY temporary. Strange it wouldn’t load. Please try again, it’s only 3-4 MB. Thanks for trying and for the feedback!
  14. My third timeline game is finished. http://www.athleticarcade.com/educational/timeline/greece/ I have posted about the two previous ones here: http://www.html5gamedevs.com/topic/23445-timeline-ancient-rome-createjs/ http://www.html5gamedevs.com/topic/25493-timeline-first-states-empires-createjs/ This time I have made more illustrations than ever but unfortunately I have not had much time to work on the 'engine' itself. In other words: if you have tried the previous ones, you won't find much you haven't seen before. That said, I think this is the best one yet