In Phaser 2 we could tween scale like in the topic linked below. How is this done in Phaser 3?
It looks like the sprite Scale property has changed to scaleX and scaleY, which I thought maybe I could tween like this, but this didn't seem to work:
this.scene.tweens.add({
targets : [ this.scaleX, this.scaleY ],
x: 10,
y: 10,
ease : 'Linear',
duration : duration,
yoyo : false,
repeat : 0,
callbackScope : this
});