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dmigo

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  1. There is a player and some obstacles. The obstacles are some random rectangles. The task is to get the distance between the player and the nearest object in front of him. To do so I create lineOfSight in render method. My idea is to find its intersections with the lines forming the boxes, that float around. The problem is that I can't find the coords of the vertices of the boxes, as long as they are rotated. So there are basically two questions: how to find the vertices of the objects? is it a way to go? I mean, maybe there are some better approaches to this task.
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