
Otho
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About Otho
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Member
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Website URL
http://www.otho.me
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Twitter
_0tho
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Male
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Location
Brazil
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Otho reacted to a post in a topic: Web spritesheet editor
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Otho reacted to a post in a topic: Web spritesheet editor
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samme reacted to a post in a topic: How to test the performance of a phaser game?
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Otho reacted to a post in a topic: Phaser 3 Beta 1 Released
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Otho reacted to a post in a topic: How to test the performance of a phaser game?
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Otho reacted to a post in a topic: ♫ Full-time freelance game composer available - modern and retro styles - free demos for indie devs! ♫
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Otho reacted to a post in a topic: I'm a programmer and I want to help
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Otho reacted to a post in a topic: How do you move a sprite AND its collision box?
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Isn't it possible to use chrome dev performance tab to check what is heavier on your game and try to optimize it?
- 12 replies
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- performance
- fps
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Otho reacted to a post in a topic: js13kGames 2017
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Otho reacted to a post in a topic: I'm starting a new documented journey in the world of games.
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Otho reacted to a post in a topic: Job offer: Senior HTML5 (pixi) game developer
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Its a really enjoyable way to learn, but I have no idea how the things I listened are written. I think adding a subtitle to the voice should be enough.
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It looks amazing and well polished. Reminded me a lot of Total Annihilation. Just two things bothered me: 1 - You can move the camera beyond the map and everything is just black and the air crafts are capable of flying over this dark area. I think it would be a nice visual touch to extend the map visually and draw a line on the border. 2 - On your trailer at 0:33 there are some ships shooting a target, as soon as they destroy it their angle shifts toward a new target without turning around. It would be nice to see the ship turning around to a new target instead of just bl
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What are your favorite programming books?
Otho replied to scheffgames's topic in Coding and Game Design
Adding another book to the list: Game Programming Patterns I use things from this book all the time when writing games -
scheffgames reacted to a post in a topic: What are your favorite programming books?
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What are your favorite programming books?
Otho replied to scheffgames's topic in Coding and Game Design
So far The pramatic programmer is my favorite programming book -
My maps aren't that big. They are 2048x2048, so I am not having much problems with memory. I have a constant on my QuadTree that defines the size of the smallest destructible unit, but the game is working fine with 1. What I am having performance problems is rendering everything on screen. I am considering using PIXI js so it would use webgl instead of canvas2D, but I am not sure it will be worth the effort.
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scheffgames reacted to a post in a topic: [WIP] Prank
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I use a quadTree for the collision and manipulate the image using Bresenham. I took these pictrue with the character at the same position, but one shows the quadtree and the other shows the image. They are not perfectly in sync, but it is good enough.
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scheffgames reacted to a post in a topic: [WIP] Prank
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About: The game is called Prank and I am developing it alone in HTML5. The gameplay is inspired mostly by liero. Gameplay: You choose 5 weapons and try to kill the other players while destroying the terrain. Techinical: I have not used any framework or engine. I am programming it in Typescript and rendering things using canvas 2D, but I am considering to use some kind of render library to improve the game performance. At moment the game can only be played locally, but I want to add online multiplayer. I will post a link to the game in a f
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Amazing game, simple and fun
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This is way harder than minesweeper, took me many tries to finish it. I just didn't like the floor tile, it is too easy to see the pattern
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Well made game, congratz. Feedback: * If you restart the game many times, some times there will be no sound * You can't turn the ships in all directions, just 2 * I think would be nice to have a little white between ships and their tile border * The game title is a link to the same page... is it really necessary?
- 12 replies
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- multiplayer
- node.js
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