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espace last won the day on June 20 2019
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espace started following how to make a perpetual movement with random, just like share dropbox to mega, javascript how to sort this condition trough objects ? and 7 others
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hi, Since time ago, my games was on dropbox only 15gb with special offers now i discover mega : 85gb for free - all platforms and more responsive than Dropbox. Happy new year !
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Hi, I have a specific question based on this case... Assuming i have this objects : pig[0] pig[1] ball if i check the distance on y between ball and the pigs and if i want the biggest value trough the pigs and after do a specific action on the pig who have the biggest value ? i try with array.sort() but i can't find a solution to after identify the concerned pig... Example : ball.y - pig[0].y = 54 ball.y - pig[1].y = 120 ok its pig[1] => do a specific action on it ! Thanks
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how to apply Math.min on a array who have a null value inside?
espace replied to espace's topic in Coding and Game Design
Ho thanks it's solved! -
Hi, I would like to know the lowest value on my array. So i make var arr=[0,1,2,3] console.log(Math.min(...arr)) => 0 ok The problem is that my array contains this : var arr=[null,0,2] var min=Math.min(...arr) arr.indexOf(min) => -1 because it take null as lowest value...how to eject the null value ? How do you eject the null value from the Math.min() ?
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Hi, Could you put a code example ? It help me a lot.... Thanks
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Hamza Wasim reacted to a post in a topic: Box Tower - An Addictive Game
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Cool concept but the graphics could be better, more attractive... The speed could be also faster. Have a good day.
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hi, Assuming i have this scene config who start in this order : # boot # preload # title # main My "main" scene require a lot of times to load +/- 2seconds So what i would like is to make this : # boot # preload # title => preload #main during this state # main => when i go to this state, it take less time because the scene is preloading during the "title" scene Is it possible ? I don't see anything in phaser examples...thanks
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Hi, I have two sprites (button_move and button_fire) with two touchs events. I want to have multitouch enabled : when i press on the same time on the two buttons, normaly the alpha of the two buttons is 0.5. But it’s not working. I have follow the docs, especially this : https://rexrainbow.github.io/phaser3-rex-notes/docs/site/index.html/touchevents/ 1 https://labs.phaser.io/index.html?dir=input/multitouch/&q= And i made a jsfiddle about it : https://jsfiddle.net/espace3d/vLq08gke/12/ 2 the full code is : var config = { type: Phaser.AUTO, width: 480,
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hi, curiosly when i use scene with phaser 3 like phaser 2 i see my previous scene behind my active scene... How do you do to have the same behaviour than phaser 2 : not see the previous scene in the active scene ? console.clear(); var config = { type: Phaser.AUTO, width: 1480, height: 2270, backgroundColor: '#0d1018', physics: { default: "arcade", arcade: { gravity: { y: 200 } } }, callbacks: { postBoot: function (game) { // In v3.15, you have to override Phaser's default styles game.canvas.style.width = '100%'; game.canvas.style.height = '100%'; } },
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hi, on the example it works : https://phaser.io/examples/v2/audio/pause-and-resume#gv but on real it doesn't works .....? Phaser CE 2.12.0 - on firefox and on android var s={}; var f={} f.create_sounds=()=>{ s.music=game.add.audio("music"); s.music.volume=.5; s.music.loopFull(); } f.mute_sounds=()=>{ s.music.pause(); } f.create_sounds(); //ok i hear the music setTimeout(()=>{f.mute_sounds()}, 1000);//not works What is wrong ?
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update nobody?
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hi again me ! thanks for your previous solution. I have another request that looks a lot like the first but I can not solve it. I would like to have random object in x first. Then i would like to move them and when they reach -400 in x (left outside the screen), their position is set to 2000 (right outside the screen). The problem is that i see the "restart effect". It's difficult to me to explain... look at this snippet, it's easier to understand https://phaser.io/sandbox/edit/NEkknTBO function create() { var sprite=[] var tw=[]; fo
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espace reacted to a post in a topic: how to make a perpetual movement with random
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hi, I would like to make a perpetual movement with my sprites to give the illusion of movement. In the snippet below , if the sprite are stars you will understand that for example a rocket move trough. The problem here is : on each movement i would like at the oncomplete function move the sprite randomely on Y but with repetition on -1 it don't works. How could i do to achieve that properly ? Thanks http://phaser.io/sandbox/edit/NaYAGwfv function create() { var sprite=[] var tw=[]; for (var i = 0; i < 5; i++) { sprite[