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inteja

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  1. I don't have a strong opinion either way ... but I do like shiny new things 😉 A well-engineered, modern forum for a well-engineered, modern WebGL framework sounds like a match made in heaven.
  2. Take a look at https://www.nothing-is-3d.com/data/medias/folio/3drealtime/lightmaps-workflow-tutorial/demo.html and corresponding tutorial.
  3. Agree it's a great scene. With care it should be possible to achieve this result with most 3D packages. You'd need to bake light maps, apply environment/reflection maps to glass & floor and apply post process glow (in Babylon) to bright light sources. These are older techniques but still look and perform great. With the newer PBR materials you'd be able to get even greater photorealism and more dynamic lighting and effects for architectural scenes, at the cost of some performance.
  4. @Beny welcome to the community! 1) Blender is popular, free, open-source and cross-platform software for creating 3D models and animations that can be imported into Babylon.js. It takes some learning and there's no getting around that but there are lots of great resources online to learn. For 2D "pixel art" sprites you can use Photoshop or The GIMP or Krita but Babylon.js is more of a 3D engine than a 2D engine although it does have support for 2D sprites. 2) Any device or web browser that supports javascript and WebGL ... see Can I Use WebGL but performance will vary depending on th
  5. Until recently I resisted trying out Blender 2.8 as I knew it was changing rapidly but I just tried it and must admit I'm pretty damned impressed. The UX facelift I think will really alleviate that last perceived learning curve barrier that Blender has been criticised for in the past. I don't think long-time users will be hindered all that much by the changes. The devs have struck a great balance IMHO. I'm now eagerly looking forward to using Blender 2.8 and the Babylon exporter 🙂
  6. Looks interesting but I wasn't able to click any buttons or dismiss the start screen etc. Tried both Chrome and Firebox.
  7. Great work on the release! Thanks to all involved.
  8. MacBook Pro 13" 2017 MacOS High Sierra 10.13.6, Intel Core i5 @ 2.3GHz, 8 GB Chrome 69.0.3497.100 2K / 60 FPS / 60 FPS 10K / 50 FPS / 60 FPS 20K / 27 FPS / 47 FPS 40K / 14 FPS / 24 FPS Firefox 62.0.2 2K / 60 FPS / 60 FPS 10K / 44 FPS / 40 FPS 20K / 34 FPS / 30 FPS 40K / 20 FPS / 18 FPS Note: Average stable frame rates but there were periodic dramatic (>10fps) dips in frame rate (both legacy and refactored) Safari 12.0 2K / 60 FPS / 60 FPS 10K / 50 FPS / 60 FPS 20K / 30 FPS / 30 FPS 40K / 20 FPS / 20 FPS
  9. @Nodragem yes it's only a basic boilerplate to get node.js, babylon, colyseus and related dependencies setup for multi-player. A decent starting point for any multi-player 3D game. The rest is up to you. On the Colyseus site and Github repositories there's various examples showing how to use Colyseus for multiplayer games and chat, but none of these use Babylon at present. I'm sure @endel would welcome pull requests to the BabylonJS + Colyseus Multiplayer Boilerplate if anyone wanted to flesh it out more to say a simple game of tic tac toe or checkers or something.
  10. Switched from default preview to cdn (stable) inspector: BABYLON.DebugLayer.InspectorURL = 'https://cdn.babylonjs.com/inspector/babylon.inspector.bundle.js'; That worked. Thanks @Deltakosh
  11. Arghhh .... I should have just RTFM ... I see now in docs that preview version of inspector is loaded by default from https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js Sorry I should have seen this before. Will try that.
  12. Hi @Deltakosh . I'm a bit confused. How could the inspector version be misaligned?
  13. The issues I'm experiencing locally don't seem to be evident in the playground with either stable 3.2.0 or 3.3.0 alpha 12 Could be something to do with my local environment or codebase ... but strange though. Not critical as I can easily do without this inspector functionality but I just thought it worth reporting.
  14. @Deltakosh I'm using latest stable babylonjs 3.2.0 npm package
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