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samme last won the day on March 12

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  1. Fixed in https://github.com/photonstorm/phaser-ce/releases/tag/v2.17.0
  2. Drag to move camera Drag to move camera, locked pointer Drag to move camera, by pointer velocity
  3. https://codepen.io/samme/pen/dyGeWyX
  4. https://phaser.discourse.group/ https://discord.gg/phaser
  5. But none of that happens in https://codepen.io/samme/pen/JjYLYEb.
  6. See example: https://codepen.io/samme/pen/JjYLYEb
  7. They could be set that way but AFAIK there is no easy way to use them for compiling Phaser.
  8. https://photonstorm.github.io/phaser-ce/Phaser.Tilemap.html#getTileAbove
  9. Make sure the source rectangle is fully within the source image.
  10. this.game.physics.arcade.overlap(this.player, this.items, collect, null, this);
  11. // update() var cam = this.cameras.main; cam.setZoom(Phaser.Math.Clamp(cam.zoom, 0.2, 5));
  12. It is sad but it was removed because it wasn't working in all cases, and it will be replaced by a feature in the upcoming ScaleManager. I think it was intended as an experimental feature, it just wasn't labelled that way. You can emulate it pretty easily: https://github.com/photonstorm/phaser/issues/4048#issuecomment-432160600
  13. Which lab example? Probably you can stop or sleep the first scene.
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