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About tywang2006

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  1. I have issue with official released ios 14. Blend ADD doesn't work at all and Mask is not working with shader either.
  2. box2d is too heavy. I prefer lightweight as P2, in my opinion, at most case, P2 should be best option.
  3. PhysicsJS: https://github.com/wellcaffeinated/PhysicsJS/ p2.js: https://github.com/schteppe/p2.js verlet-js: https://github.com/subprotocol/verlet-js JPE: https://github.com/colorhook/JPE Newton: https://github.com/hunterloftis/newton Matter.js: https://github.com/liabru/matter-js that depends what or how you want to do. I used to make my own 3D physics engine for a complicated game before. or you can pick up one and modify to match your demand.
  4. Hi guys, does anyone has some good idea on swipe up to fullscreen in iphone safari. i want a dodge but hacking solution just only for demo. Thanks mates
  5. PIXIJS is render engine, it is nothing to do with file management.
  6. check strip example and use PIXI.mesh.Rope, get all sample points from your control points(Beizer curve), do Rope on line texture, dont try to d
  7. I update my game to the latest Howlerjs 2.0.14. When I leave the game idle or keep sounds muted for a while then was back to the game or unmute sounds, sounds are not played at all. Has anyone had similar issues. do you think if it is related to autoplay policy in chrome.
  8. Dont worry mate, its all about html5. i dont believe PIXIJS would be dropped one day, if that day happened unexpectedly, I will pick up it and update it for you.hah
  9. I have found the issue HTMLAudioElement is fucked in this version of IE, basically What i did is just disable sound effect during the game totally and only allowed background sound loop.
  10. Are you using win10. I did auto upgrade. and I tried Howlerjs again and try to bug it. I found when source is played or pass src (audio), the whole thing is frozen for a second.
  11. I believe you mentioned the version is 11.0.50. 11.0.60 is not released yet. 11.0.56 was released just last month. I am using 11.0.50 in my workstation. It works perfectly
  12. Nobody likes working on IE but some time you have no choice.
  13. Today I accidently updated IE to the latest version then sound library is not working any more, I tried PIXI-SOUND and Howlerjs, both libraries are not working. when a sound is played, the game become frozen. in previous IE, it doesnt have such problem I think it might be due to the issue of HTMLAudioElement. I tried to look into the problem without any luck which I guess it might be the internal issue in the latest build of IE. Does anyone have any issues?
  14. For as2, there are many code put on the frame of timeline in fla files. I suggest you get some proper dev to work out for you.
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