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Rune last won the day on July 21 2013

Rune had the most liked content!

About Rune

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  1. The sad thing is that compohub might not be around much longer.
  2. I can't speak to regular Phonegap, but I've gotten Clay.io working Phonegap Build with little effort.
  3. I would look into Clay.io. I use it for all my games. The leaderboards are very easy to implement, and work well on mobile and desktop.
  4. Yeah, I feel like Chrome is aimed more at higher end devices, while lower end devices are just expected to stick with the stock browser. I don't really think they care if they alienate lower end users with a hungrier browser.
  5. I've also done some tests, and virtual keys seem to slow things down a bit more than doing it yourself. They do have uses for multitouch, but I generally try to stay away from them unless I need to.
  6. This looks awesome! Also, good to see another Illinoisan around here.
  7. Soon, we'll all be able to delete the emu apps on our phones. It's things like this that really assure me that HTML5 is the way to go.
  8. Yeah, I don't think even the bigger games I'm working on with Game Maker come close to 30 seconds.
  9. Those are amazing! Here's some of my favorite free stuff... http://www.pioneervalleygames.com/free-resources.html
  10. I think you will have to download the .js file, and import it into GM as an extension. You will have to manually create any functions that you use, and specify their return values. It's really not that hard, here's a guide... http://gmc.yoyogames.com/index.php?showtopic=520070
  11. This is amazing! I'm awful at 3D modeling, but this makes it very easy to play with stuff and maybe get a little better. Pretty soon I'll never have to leave my browser.
  12. I'd definitely like to see some more contests. I'd be more than willing to help organize something.
  13. Great to hear! I remember the old site and we've come a long way. Here's to another year of progress!
  14. I had a similar issue on the S2 with Dolphin and stock browser. The loading screen would show up, but then nothing would happen. It fixed itself when I implemented the scaling code that I use. http://store.yoyogames.com/downloads/misc/iOSFullScreenSample.gmz
  15. How is it not working? Is it just not showing anything?
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