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  1. This looks neat, but I'm not able to get the pen working. Is it still working for you, or is something missing? I'd like to create something like this as well, to keep it super simple.
  2. This is what I use: var textures = new Map(); //store already loaded textures function getSprite(url) { getTexture(url); return new Sprite(textures.get(url)); } function getTexture(url) { let existingTexture = textures.get(url); if (existingTexture) { return existingTexture; } let texture = Texture.from(url); textures.set(url, texture); return texture; }
  3. Thank you for showing interest I chose C# as it's my main language and I feel comfortable coding in it. Here's a video:
  4. Hey! Yes I’m hoping to release it as open source, at least the front end parts. Thanks for your comment
  5. Hey! Thanks for commenting, I’m still developing although in a bit slower pace as it didn’t get a lot of feedback here, which I hoped for. But I hope to get up to speed again! Backend is .net core (c#) with communication over websockets(SignalR). Hosted on an ubuntu server with docker. Frontend was plain js which I struggled getting smooth 60fps with. So I rewrote it using pixi.js, which made it easier to achieve 60 FPS. I’ve also changed focus a bit, to make it available on phones, so right now I’m working on getting the combat smooth on phones.
  6. Hello everyone, I'm new to Pixi, and so far I'm very impressed with the performance and ease of use... There's one thing I can't find any examples/resources on how to do, and that is how to draw a sprite animation. I have this sprite below, which I'd like to split up and be able to animate. I can't define what sprites I will need in setup, so I'd like to be able to load it 'on the fly'. I can do this with regular sprites with this piece of code: var textures = new Map(); function getSprite(url) { let texture = PIXI.Texture.from(url); textures.set(url,
  7. Hi bg23, Please try now, if register don't work, try login as it might have registered you already.
  8. Blocking Introduced blocking. If you are wielding a shield, you can hold right mouse button to shield yourself in 1 of 8 directions. If you're getting hit from the direction you're blocking, and your shield can successfully block the amount of damage, you will mitigate 100% of the damage done. See this short video for a little showcase: https://i.gyazo.com/a575871e319d922d9f8f0fa55a8e31ae.mp4
  9. Working on new sprites, using the LPC character sheet. I want people to see their armor and gear they are using, which they don't do in Tibia, which I think is 'meh'. When working with implementing all armors and weapons, I figured out it's quite hard to keep it easy to add new weapons/armors without having to create specific version for all directions a charachter may walk. So far I have 3 gears that are customizable, armor, sword and shield. So for each slottype, I skew it a little bit and resize it to fit the sprite. It's not perfect so far, but it's good enough. See the at
  10. Hi bpp, I'm working on something like that, which uses websockets (SignalR).
  11. Updated the cave a bit. Also trying to add buildings, but really hard with the perspective..
  12. Hi Jacobf, It's up again now, was updating some stuff locally, and had to turn the server off. Forgot to turn it on again. So please try again The login is not polished, so after logging in, refresh the page a few times if all you see is white..
  13. Link:
  14. Hello! So I'm working on this game on my spare time. I'm trying to merge alot of what I think resembles a good game with some(alot?) own ideas. You might find it close looking like Tibia. Features Spells Quite unique spell system (in my opinion). You craft spells, so the same spell can have different abilities or have different cast styles. Here's an example of magic wall and poison cloud: https://i.gyazo.com/fcd7ed547a9116c2b0d1c359c2b9381f.mp4 Here's another example, but from your spellbook. In the spellbook you have all your spells that you know. Th
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