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8Observer8 last won the day on December 16 2020
8Observer8 had the most liked content!
About 8Observer8
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Rank
Advanced Member
- Birthday 03/16/1987
Contact Methods
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Website URL
https://8observer8.github.io/
Profile Information
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Gender
Male
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Interests
WebGL 1.0, TypeScript, Blender
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5016 profile views
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8Observer8 reacted to a post in a topic: Import 3D Model With Texture Materials - A Simple Process?
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Usage of Planck.js with TypeScript (Planck.js is a port of Box2D Physics Engine) Usage of Ammo.js with TypeScript (Ammo.js is a port of Bullet Physics Engine)
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My example shows how to use Planck.js with TypeScript in Debug and Release modes: hello-planckjs-webgl10-ts You should install these modules globally: npm i typescript -g npm i browserify -g npm i uglify-js -g Install all packages from `package.json` using the command: `npm i` Comment/Uncomment Debug/Release in `index.html` and `main.ts` (see comments in these files). Use these commands to build the example: `npm run debug` - to set breakpoint in code editors and to publish on PlayGround (like Plunker), for example: Hello Planck.js. WebGL 1.0, TypeScr
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- planck
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My example shows how to use Ammo.js with TypeScript in Debug and Release modes: hello-ammojs-webgl10-ts You should install these modules globally: npm i typescript -g npm i browserify -g npm i uglify-js -g Install all packages from `package.json` using the command: `npm i` Comment/Uncomment Debug/Release in `index.html` and `main.ts` (see comments in these files). Use these commands to build the example: `npm run debug` - to set breakpoint in code editors and to publish on PlayGround (like Plunker), for example: Hello Ammo.js. WebGL 1.0, TypeScript
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jonforum reacted to a post in a topic: The "Learn Pixi.js" book. TypeScript Port
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ivan.popelyshev reacted to a post in a topic: The "Learn Pixi.js" book. TypeScript Port
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8Observer8 reacted to a post in a topic: The "Learn Pixi.js" book. TypeScript Port
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Thank you for good words. These books are nice too: Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) I moved all examples from the second book to JSFiddle: Chapter 02. Your First Step with WebGL ch02/HelloCanvas: https://jsfiddle.net/8Observer8/2gky294r/ ch02/HelloPoint1: https://jsfiddle.net/8Observer8/cc72u1u5/ ch02/HelloPoint2: https://jsfiddle.net/8Observer8/uxw657ud/ ch02/ClickedPoints: https://jsfiddle.net/8Observer8/xf4fnc0o/ ch02/Col
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8Observer8 reacted to a post in a topic: The "Learn Pixi.js" book. TypeScript Port
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Client side prediction for multiplayer games
8Observer8 replied to StrawberryJam's topic in Coding and Game Design
And this: http://buildnewgames.com/real-time-multiplayer/ -
8Observer8 reacted to a post in a topic: Client side prediction for multiplayer games
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b10b reacted to a post in a topic: Multiplayer with nodeJS server-side physics
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The link on the game is broken.
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8Observer8 reacted to a post in a topic: Multiplayer with nodeJS server-side physics
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You can install Matter.js on server side using the command: npm i matter-js This article describes how to create authoritative server with client prediction: http://buildnewgames.com/real-time-multiplayer/ You should use physics on server and on client sides with the same update rate and synchronization with server on client side for correction of mistakes of client prediction.
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8Observer8 reacted to a post in a topic: HTML5 Multiplayer Games
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Xima reacted to a post in a topic: HTML5 Multiplayer Games
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You can use a free hosting like Heroku or OpenShift
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You can use pure WebGL directly for such tasks. Start with this book: WebGL Programming Guide Example from the book in JSFiddle: https://gist.github.com/8Observer8/444fb31157fb99ca0a99eb13f2652341 You will have a full control. Use glMatrix for math. This website is good too: https://webglfundamentals.org/
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8Observer8 reacted to a post in a topic: Phaser 3 Examples in TypeScript
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8Observer8 reacted to a post in a topic: camera clipping planes
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8Observer8 reacted to a post in a topic: camera clipping planes
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Which is the best framework for 3D/FPS games with good mobile support?
8Observer8 replied to GamerWael's topic in 3D
I thought that it is a standard example but now I think it is your own project. I just wanted to download 3D environment from the example. I like it. But okay, I will find something similar for my experiments or I will try to make it in Blender for practice in 3D modeling.- 6 replies
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Which is the best framework for 3D/FPS games with good mobile support?
8Observer8 replied to GamerWael's topic in 3D
Could you give me a link where can I download the source code of this example?- 6 replies
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I study this book: Multiplayer Game Development with HTML5 I rewrite the classic Snake game example from the book to TypeScript. Author uses Node.js, Express and SocketIO. I want to make 3D version of the Snake game. I will deploy the game on Heroku for free: https://www.heroku.com/ You can use OpenShift (https://www.openshift.com/) - it is the same. I found a very good tutorial how to make a smooth movement using lag compensation and client prediction methods: Real Time Multiplayer in HTML5 I deployed the example from the tutorial on Heroku: https://battle-world.herokuapp.com/?debug (I use a
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I study these game engines for web: Babylon.js - 3D, TypeScript, JavaScript, desktop and mobile Phaser CE (Community Edition) - 2D, TypeScript, JavaScript, desktop and mobile Phaser 3 - 2D, TypeScript, JavaScript, desktop and mobile Unity WebGL - 2D/3D, C#, desktop only
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pixiv5 [SOLVED] How to run Pixi.js (TypeScript) with AMD and Require.js?
8Observer8 replied to 8Observer8's topic in Pixi.js
Read my instruction and build my example here: https://github.com/8Observer8/getting-started-with-pixijs-and-typescript -
ncm123 reacted to a post in a topic: Phaser OR Unity For HTML5 Games
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I translated the Phaser 3 example from the Buttons In Phaser 3 tutorial to TypeScript and placed it on Playground: https://plnkr.co/edit/HaC3iIB0eQG1vilq?preview