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  1. I think this is the post you're referencing, which is very helpful thank you. I'm testing out your code but I'm still experiencing the shape being offset while dragging, check out this new fiddle demonstrating where I'm at. (click and drag the circle multiple times, it's origin is always where it was originally set) I still don't understand how Pixi expects me to add shapes to the screen with drag controls, because it seems that I'm doing it wrong and it's screwing up the dragging.
  2. View the jsfiddle demonstrating the issue (just click and drag the circle - relevant code on line 102). When I add a circle to the stage with Pixi.Graphics and drawCircle( 150, 100, 50 ), the circle when dragged becomes offset by it's position ( +150, +100 ) in the Graphics container. (and if we request the circle.position it's also inaccurate) What's the best way to add a shape to the screen and set it's position if it's not through a Graphics container?