deepstream works well for casual multiplayer gaming - think Clash Royal etc. Generally speaking it
- has an average message processing latency under load of ~1ms (plus network latency)
- scales horizontally to facilitate significant throughput. We've run tests with a six node cluster forwarding 4.000.000.000 messages / hour (https://deepstream.io/info/performance/four-billion-messages-per-hour/)
- is very cheap to run.
- speeds up development as its high-level concepts manage most of the hard stuff like connection logic, state recovery etc out of the box
it WON'T b