TomaszFurca

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About TomaszFurca

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  1. I just prototype my socket server in nodeJS, but i rewrite it in PHP. So please add star to my project in github
  2. Hi! I stop working on my game slavsgame.com. I decided to help some people and share my source codes of client, AI server and backend server. https://github.com/furcatomasz/SlavsGame https://github.com/furcatomasz/SlavsServer Have fun!
  3. Done -> https://forum.babylonjs.com/t/lookat-and-movewithcollision-bug-problem/42
  4. Today i download latest version of BJS and LookAt function do not work as should. Check on stable and latest version: https://www.babylonjs-playground.com/indexStable.html#65MUMZ#21 For latest version i try like that https://www.babylonjs-playground.com/index.html#65MUMZ#22, but without success.
  5. Hi today i saw in my project a lot of draw calls. I just start searching about it and found similar issue: https://github.com/BabylonJS/Babylon.js/issues/2624 with playground https://www.babylonjs-playground.com/#1KUJ0A#75. I think issue still happen in BJS, so please look into that. Tom
  6. Thanks for fix issue. So in my playground i have two buttons. For every button tooltip width is different. I want to achieve center horizontal position of my tooltip based on triggered button.
  7. Hi, I have a problem with position of my tooltip. Width of it is resized to text length. I want to render my tooltip in texture, so global position is excepted. I want to put my tooltip always on top of pointer enter object and centered horizontal. Also i found a problem with render a artifact before show text in tooltip. PG https://www.babylonjs-playground.com/#GL5SIM#8
  8. Hi! I think about add path finder to my MMOGame. To do that I want use easystar. I looking for rebuild my scene to grid for pathfinder. it is very simple grid multidimensional array with positions. I just need X and Z, because i do not use Y for movement. So my question is... The best function for detect unwalkable fields (meshes like tree, stone, ground Y<0 AND Y >0) is ray? How i want to do that: Get minX, maxX, minZ, maxZ of my ground. Then loop it for every length (1 vec) and check picked mesh or picked position if I pick ground. Then i can recognize unwalkable position and create grid.
  9. I don't use collision workers in my game, because characters don't run using moveWithCollision method when workers is enabled. I think this is related to cloned meshes.
  10. Unfortunately this doesn't help with resolve this problem.
  11. On my laptop it is displayed correctly, but on my PC computer not.
  12. https://playground.babylonjs.com/#199KHL#44 - there is only one mesh - chest with visible bugged line
  13. Yes always - but it is not related to highlight layer, because i see black line with disabled hightlight. Babylon.js Playground (3).webm
  14. This is spot light generated using this code: const playerLight = new BABYLON.SpotLight("playerLightSpot", new BABYLON.Vector3(0, 45, 0), new BABYLON.Vector3(0, -1, 0), null, null, scene); playerLight.diffuse = new BABYLON.Color3(1, 0.7, 0.3); playerLight.angle = 0.7; playerLight.exponent = 70; playerLight.intensity = 0.8; playerLight.parent = playerMesh; And then after recive information from socket about monsters I add it using: dynamicShadowGenerator.getShadowMap().renderList.push(mesh); If I use only player shadow then shadow is OK. But when i add monsters then i saw bugged shadow and light like this in video.