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About thefailtheory
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http://kawa.games
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nazimboudeffa
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nboudeffa
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thefailtheory reacted to a post in a topic: Maximum call stack size exceeded when apply click event on BILLBOARDMODE_ALL enabled meshes
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Happy to see that the #PhaserJS project on GitHub have allowed you to live the lifestyle that I am sure will motivates other coders to join the community and do the same because it will keep it up and give it a long life
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There are two answers atm in slack one of them is you can't but in fact I don't understand the question itself and the second one is in this pen https://codepen.io/samme/pen/peLWNX
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If you do it it can be added to the new version of Phaser CE as a new function
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thefailtheory changed their profile photo
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I've made a live on YouTube that day but it's in french and is not as I wanted because I was discovering the interface, I plan to make more vids and tutorials and stream them on my Mixer Channel
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Hi i want to make those little circles move to a certain random point and watch them moving how is it possible to do it ? here http://asciimulation.link/creatures/new project/ thx in advance
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Phaser CE 2.7.0 - Multi Texture Batching
thefailtheory replied to Matthias Elephant's topic in Phaser 2
Hi Matthias i would like to help in this issue with a game but i really don't have much to say then what is in attachement, because i don't know how to load the atlas cards of it if you can help me too so we can go further in the solution Hackers Card Game.zip -
yeah cool
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oh i see, let me a little more time, it's time to sleep actually am sure tomorrow i'll have something interesting to discuss in parralel i don't have the actual line of code to take a collision with a tile in account but an idea should be to create a sprite in the area and collid with it better then to collid with the map
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hi @AramCP i have gone a little bit more in my game so here it is actually, i think i'll do something like you are saying in the future http://asciimulation.link/zeldajs/ anyway, you should just start a state with all the required assets in it but the questions is : how do you load them in the best way ? i mean going further with a loading state then a loading bar then the level or just everithing in this new state
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so i think it's the reason why the collision is not precise
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did you scaled the sprite ?
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everything seems okey, just verify the order of called layers
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states are essential to have a game working fine and it structures it, you can try something like this http://asciimulation.link/matrix/ let more time i'll try to do a snippet of it because i have a little bug in the intro
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i am a fan of your games and the work you are doing in general thx for sharing a part of you workflow it's really inspiring because i prefere to use the gimp instead in pixel mode but i would be interest in the way you add objects in the tilemap to create new levels like the snake in the video and that it animates directly