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About thefailtheory

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  1. I can't understand your code can you make a video on youtube and post it or make a live to let me participate in the chatroom ? btw, there is an error
  2. Happy to see that the #PhaserJS project on GitHub have allowed you to live the lifestyle that I am sure will motivates other coders to join the community and do the same because it will keep it up and give it a long life
  3. There are two answers atm in slack one of them is you can't but in fact I don't understand the question itself and the second one is in this pen https://codepen.io/samme/pen/peLWNX
  4. If you do it it can be added to the new version of Phaser CE as a new function
  5. I've made a live on YouTube that day but it's in french and is not as I wanted because I was discovering the interface, I plan to make more vids and tutorials and stream them on my Mixer Channel
  6. Hi i want to make those little circles move to a certain random point and watch them moving how is it possible to do it ? here http://asciimulation.link/creatures/new project/ thx in advance
  7. Hi Matthias i would like to help in this issue with a game but i really don't have much to say then what is in attachement, because i don't know how to load the atlas cards of it if you can help me too so we can go further in the solution Hackers Card Game.zip
  8. oh i see, let me a little more time, it's time to sleep actually am sure tomorrow i'll have something interesting to discuss in parralel i don't have the actual line of code to take a collision with a tile in account but an idea should be to create a sprite in the area and collid with it better then to collid with the map
  9. hi @AramCP i have gone a little bit more in my game so here it is actually, i think i'll do something like you are saying in the future http://asciimulation.link/zeldajs/ anyway, you should just start a state with all the required assets in it but the questions is : how do you load them in the best way ? i mean going further with a loading state then a loading bar then the level or just everithing in this new state
  10. so i think it's the reason why the collision is not precise
  11. did you scaled the sprite ?
  12. everything seems okey, just verify the order of called layers
  13. states are essential to have a game working fine and it structures it, you can try something like this http://asciimulation.link/matrix/ let more time i'll try to do a snippet of it because i have a little bug in the intro
  14. i am a fan of your games and the work you are doing in general thx for sharing a part of you workflow it's really inspiring because i prefere to use the gimp instead in pixel mode but i would be interest in the way you add objects in the tilemap to create new levels like the snake in the video and that it animates directly
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