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About trojanfoe

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  1. That tween has a duration of 0 and is the same as applying the property changes directly.
  2. There is this, which is old, but probably still holds true. The cleanest solution would appear to be: Which has got to be better than a timer-based solution as you can do it cheaply and on the next frame.
  3. I am noob when it comes to HTML5 game dev, however isn't it correct that the parent's alpha will effect the child's alpha, in much the same way the parent-child relationship effects most of the attributes? I got a clue from here (page 123).