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Everything posted by Salmakis

  1. Any update on this issue? tried the newest release, problem still occurs in that java environment.
  2. hey, finally i had time to test this out. i just used the latest (28 dec) but still the same issue all grey as soon as something with ADD blending (and also a few others) blend has ben drawn (like the pictures above)
  3. well i got all the stuff on a container and i just scale that one, but yes i seems like i should put the circles on a sperate container and redraw them then. just thought there may be some option or something^^
  4. Hey, i created some circles with the PIXI.Graphics thingy, and added them to a container. When i now scale that container, the lines are becoming more thick. Im sure this is the best behavior in the most situations, but i would like them to stay allways with the same width. is this possible?
  5. let me try it out when im at my workstation next week, here i got no acces to that environment. i will keep you updated
  6. Hey, thanks for your effort. i tried it out now a few times, but its still the same behavior. maybe the java thingy is just not able to use any blend modes?
  7. i just tried that, but changed nothing yes i can hack some console style stuff into it, the value of renderer.blendModes[1] was "lighter" from begin
  8. hi, thanks for you effort i testet it with this little modified w3schools sample: without the lighter blend the image is blue, with the ligther its than purple (red+blue) and this variant is working in the java view thingy (its purple there) <!DOCTYPE html> <html> <body> <canvas id="myCanvas" width="200" height="100" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML5 canvas tag.</canvas> <script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.globalCompositeOperation = 'lighter'; // Create gradient var grd = ctx.createRadialGradient(75,50,5,90,60,100); grd.addColorStop(0,"red"); grd.addColorStop(1,"black"); var grd2 = ctx.createRadialGradient(75,50,5,90,60,100); grd2.addColorStop(0,"blue"); grd2.addColorStop(1,"black"); // Fill with gradient ctx.fillStyle = grd; ctx.fillRect(10,10,150,80); ctx.fillStyle = grd2; ctx.fillRect(10,10,150,80); </script> </body> </html>
  9. I cant update JDK or change anything, because the plattform where my game is running at is not made by myself. I can only derploy the html content that is being displayed in that view.
  10. Hey, im using PixiJS 4 in a plattform that uses a java WebView on some plattfroms to display the Game. It all seeems to work fine ,i allready made some small games and they are all working well. But when i try to use the blend Mode "ADD" for some effects, then the rendering is broken anyhow, i made some images of the cases: Anyone ever had this problem? anyone knows a solution?