thomas

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  1. Hi, a game needs to run on a 46' screen or 48' screen in full-screen, where the screen orientation is set to portrait mode in PC. The resolution is 1920x1080 as it is 16:9. How should I model the game world, its width and height? And the size of the objects/images of the game? If I make the game world 1080/1920 as well as background image (1080px/1920px) and game object/images relative to these dimensions, will it look ok on full-screen? Thanks
  2. Hi guys, here is the simple snippet of some code. https://gist.github.com/lavokad/72d5eb8220c41ee65c5f49d46f3eccbc The method moveToXY which is called in shoot method's body does take into account the velocity argument well. The bullet flies to the destiny slowly, even I pass a very high value. The game container is about ~5000px/~12000px size (I want the game and its images to render well on a big monitor). It has a player who is on ground trying to shoot a bullet up. Why doesn't this work as I expect? Thanks in advance