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About ITpaolo

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  • Birthday 08/16/1998

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    paolochiavino24375 (inaktiv at this time)

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    Coding. :3

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  1. Code? I think we can't really help you without a Code.
  2. 404 - Page Not Found This page could not be found.
  3. You only need to do the image as a Sprite, then you can do this.
  4. game.input.addPointer(); is 1.) If you do: game.input.addPointer(); game.input.addPointer(); game.input.addPointer(); This are 3 Multi-Touches limited to 3 Example in here: I dont know your methode & I didn't see this for ever. :-P #ImPhaserNoobCorrectMeIfImIncorrect EDIT: So If you want to disable it, just comment it out with /* */. e. g : /*trap: function (sprite, Floor) { var tween = game.add.tween(Floor).to({kill: true}, 1000, Phaser.Easing.Linear.None, true); tween.onComplete.add(function () { Floor.destroy(); }); }, checkOverlap: function (sprite, Floor) { var boundsA = sprite.getBounds(); var boundsB = Floor.getBounds(); return Phaser.Rectangle.intersects(boundsA, boundsB); },*/
  5. You dont have a Physic for the bullet or the enemie. e.g : enemies =; enemies.enableBody = true; enemies.physicsBodyType = Phaser.Physics.ARCADE; Try this, if it isn't working, write here. (I'm new too to Phaser, so dont judge me :D)
  6. Open your Game in the Browser and Press "F12. Then switch to Console and you should see a error.
  7. This Game looks awesome! Voted for it, wish you all my luck, buddy! Regards, ITpaolo
  8. Hmm, so sorry to say but I dont know how this works. I only can say you can test with my Code. Sorry, that I can't help you with this :-/ Regards, ITpaolo
  9. Is the enemy a tile layer? If yes, I dont know, I do my enemys with the Object function and place it. You can do this for you enemys: if (jesus.body.x>1000 || jesus.body.x<0) { // bewegung umkehren jesus.body.velocity.x *= -1; } So if he arive x>1000 he will swap his velocity to the other direction. I did this so with my first game with Phaser. For the Clouds in my 2D Game, I did: if (cloud1.body.x>1000 || cloud1.body.x<0) { // bewegung umkehren cloud1.body.velocity.x *= -1; } if (cloud2.body.x>1000 || cloud2.body.x<0) { // bewegung umkehren cloud2.body.velocity.x *= -1; } Regards, ITpaolo