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About ITpaolo
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- Birthday 08/16/1998
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www.it-spoon.com
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paolochiavino24375 (inaktiv at this time)
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Male
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Germany
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Coding. :3
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Documented steps on getting a Phaser game on Steam
ITpaolo replied to Raicuparta's topic in Phaser 2
That's it, thanks for answering. -
Documented steps on getting a Phaser game on Steam
ITpaolo replied to Raicuparta's topic in Phaser 2
404 - Page Not Found This page could not be found. -
Documented steps on getting a Phaser game on Steam
ITpaolo replied to Raicuparta's topic in Phaser 2
Links are not working? -
You only need to do the image as a Sprite, then you can do this. https://phaser.io/examples/v2/text/center-text-on-sprite
- 3 replies
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- group
- concatenate
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game.input.addPointer(); is 1.) If you do: game.input.addPointer(); game.input.addPointer(); game.input.addPointer(); This are 3 Multi-Touches limited to 3 Example in here: https://phaser.io/examples/v2/input/multi-touch I dont know your methode & I didn't see this for ever. :-P #ImPhaserNoobCorrectMeIfImIncorrect EDIT: So If you want to disable it, just comment it out with /* */. e. g : /*trap: function (sprite, Floor) { var tween = game.add.tween(Floor).to({kill: true}, 1000, Phaser.Easing.Linear.None, true); tween.onComplete.add(function () { Floor.destroy(); }); }, checkOverlap: function (sprite, Floor) { var boundsA = sprite.getBounds(); var boundsB = Floor.getBounds(); return Phaser.Rectangle.intersects(boundsA, boundsB); },*/
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You dont have a Physic for the bullet or the enemie. e.g : enemies = this.game.add.group(); enemies.enableBody = true; enemies.physicsBodyType = Phaser.Physics.ARCADE; Try this, if it isn't working, write here. (I'm new too to Phaser, so dont judge me :D)
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Open your Game in the Browser and Press "F12. Then switch to Console and you should see a error.
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What does the Web-Console say? Any error?
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Did you do this in the function: update ?
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This Game looks awesome! Voted for it, wish you all my luck, buddy! Regards, ITpaolo
- 4 replies
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- bayouisland
- greenlight
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Just one game? #UP
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Is the enemy a tile layer? If yes, I dont know, I do my enemys with the Object function and place it. You can do this for you enemys: if (jesus.body.x>1000 || jesus.body.x<0) { // bewegung umkehren jesus.body.velocity.x *= -1; } So if he arive x>1000 he will swap his velocity to the other direction. I did this so with my first game with Phaser. For the Clouds in my 2D Game, I did: if (cloud1.body.x>1000 || cloud1.body.x<0) { // bewegung umkehren cloud1.body.velocity.x *= -1; } if (cloud2.body.x>1000 || cloud2.body.x<0) { // bewegung umkehren cloud2.body.velocity.x *= -1; } Regards, ITpaolo