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Jadegames

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About Jadegames

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  • Birthday December 26

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  • Website URL
    https://www.jadegames.co.uk
  • Twitter
    jadegamesuk

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  • Location
    London, UK

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  1. OK, to revive this post, it seems that Chrome are not accepting any excuses if you aren't using SSL. https://www.theregister.co.uk/2018/02/07/beware_the_coming_chrome_certificate_apocalypse/ This website (and everyone else's for that manner) should really should start putting plans in place to use SSL certs, before April 17th. In light of this news, are there any plans in the pipeline for this to be done?
  2. Hi @retlawxx, My plan was to release 4 HTML5 games by the end of the year and get a feel of the HTML5 climate. Unfortunately I've only managed to release 2 games this year, Greedy Panda and Higher or Lower on my website (with SSL!) https://jadegames.co.uk. To be fair, I did propose to my girlfriend and am currently relocating from London to Manchester just before Christmas in order to start a job early January (phew!) So I've had to ease up on HTML5 development. Since I have a wedding to pay for next year I'm afraid I'll have to place my primary focus on gaining VMWare and Exchange c
  3. I think i have my new favourite browser game I play when I should be working! The controls are easy to get used to The animation has a lot of...juice (I know that term is stupid but it applies here). I think 8-bit graphics have been overused by game developers, but I think it works in this environment. The game is actually fun I've just got a few questions How are you monitising this? Are you in a position to share your stats on average play length, DAU etc? What engines are you using, (particularly server side) Any plans to get this on iOS/
  4. I've created a few HTML5 games and want to push myself further and try to make a multiplayer game. It got me thinking about monitising .io games and how other people monitise their multiplayer games, if at all. It would be nice if the multiplayer game I made covered it's own expenses. I've not seen any adverts for something like slither.io and video ads would just ruin the flow of the game. So I wanted to ask the community: how do you monitise your multiplayer games?
  5. Hi, Once again, brilliant game. I am interested to know how you are monetizing the game though. You definitely deserve money for making this game. It's fantastic, challenging and just fun.
  6. I recently saw this YouTube video about addictive mobile games which talks about the problem of clones in the App and Play Store. I think a lot of what is mentioned is true. Clones are the sign of an immature market and even though it's annoying every time Nintendo sends a cease and desist to any young developer making a semi-cool Zelda or Mario game, it is entire due to stopping devaluation of inferior products. Addictive games...seems to be a smaller problem for solo developers than large developing studios, but I suspect we are all aware what comes with great power...
  7. I think the problem with threads like this is that everyone tends to refer to their own personal experience which (usually) cannot be extrapolated to the "general" HTML5 game developer. I think there would be fewer disagreements on this thread if everyone prefixed their sentences with "In my personal experience...". @True Valhalla has been making games for years and I've seen him active on the Gamemaker forum in threads that would affect his games (presumably) because it would affect his bottom line (primarily when an iOS upgrade breaks how Gamemaker works) and has a reputation that
  8. Brilliant idea! This game works so well, you can really tell you've spend time and effort on this! If possible, could you get this to work on mobile, when I first clicked on the link for this game it was on my mobile phone and I couldn't connect. Not even sure if it would as fun on a mobile phone screen though... Once again, well done for showing me how multiplayer games should be done!
  9. Yeah...I can't get this work. I've got the same issues as samid737, nothing happens when I enter a game.
  10. Hi all, I've just released a new game to the world and wanted to post it here for feedback and criticism. It's called Higher or Lower, a card game where you guess if the next card in the deck will be higher or lower than the card currently on screen. I've incorporated quite a few cardbacks that the player can select to help increase time spent in the game and the artwork was created by my girlfriend. I think the art style makes the game stand out from other higher or lower card games, certainly from the ones on Google Play. Additionally, I've added sort of a status smiley face t
  11. Umm...They do work? There should usually a bit of a delay in receiving the email notification, (I guess it's run at a scheduled time rather than on demand?) but I always get notified when a thread I'm interested in gets updates.
  12. I think @espace3d has a valid concern. I thought at least the login page would be encrypted, (perhaps there isn't much point in using encryption for anything else on this site?), but you log into this site over HTTP not HTTPS. If you have a login for this forum, odds are you know at least a little bit about security and probably/hopefully use either a password manager and/or your passwords follow best practices (i.e. not password123) But over HTTP, password length doesn't matter when it's sent over plain text. (I've read a few articles that state that password length is much more im
  13. I really liked the game! Where did you get the assets? It looks really good with no weird bugs or glitches I could find anyway. Full disclosure, I did play with the sound off. In my mind, it's a cleanly executed game idea. Well done!
  14. Hi, I completed making my first game, Greedy Panda and wanted to post it here for all to see. http://jadegames.co.uk/Games/Greedy_Panda/GPanda I tried to go for a casual mobile feel, it's an endless runner, not too hard. Would appreciate any feedback people are willing to provide. Kind regards,
  15. Thanks everyone! I've gone with Hostinger as it suits my needs the most and the upkeep is not crazy expensive for someone just starting up. Hostinger seemed to have upgrade options if I wanted more out of it which is encouraging. Website creation is no small task! Still not happy with my current website. Trying to keep it minimal and simple so it's easy to navigate, but to have all your content on...it's like writing a HTML5 game! Thanks to everyone for there suggestions, nice to get the community best minds on the case to come up with a solution!
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