Just quickly a short story before I begin with the description for this game:
This game originally started as a graduation project, after graduating we started working on a new version. Worked on this new version for 6 months and never finished it. This is a great example of an overscoped project, however, we did manage to do quite a lot and that's why I'm sharing this game nonetheless since I think that some of you might find this interesting.
UPDATE: Managed to scope it down a lot. At the time of writing this there'll be an update near the end of next week. This would bring Tuludo to the Minimal Viable Product that we should've defined better. From there we can start adding fun new features.
Now that we got that out of the way:
Tuludo is an online game create that is accessible for anyone. It is targeted towards kids who would like to create games but who do not know how to program. The goal of Tuludo is not to teach kids how to program, there're already plenty of websites doing that just fine. Tuludo's goal is rather to have fun with creating games.
Create levels by simply drawing tiles.
Add interactions to levels using pre-built game objects.
Change the behaviour and looks of game objects freely.
Easy to understand action-reaction system that allows users to create their own logic for game objects.
Save and publish games to share them with friends.
The website itself is built using the Laravel framework.
You can check out some of the demo games that were made:
Adventure in the dark cave (Small platformer): https://tuludo.com/play/Z8QHSb
Lava Tower (Vertical platformer with rising lava): https://tuludo.com/play/pxNPmT
Legend of the Puzzle Temple ("Pushing blocks" puzzle game): https://tuludo.com/play/vVHpHz
Or you can jump straight into the Editor to try it out yourself (No account or sign up required):
And if you really don't feel like doing anything you can simply watch this video that I once made (Which was never meant to be shared):
So that's it. That's Tuludo.
Thought some of you might like seeing it, it's nowhere near perfect but I and my team members learned a lot. Nonetheless, never overscope your projects kids.
Let me know if you have any questions!