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About Herbert

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  1. Sounds good, I am going to do it this way, thanks @ivan.popelyshev
  2. I used to use devtools to do so, however, I hope to log or alert it out for some non-developer so they can re-upload sprite sheet by themselves.
  3. Hi there, I want to catch the error of the mismatch of sprite sheet and console out the filename with problem. I found this article(https://github.com/pixijs/pixi.js/issues/4599) which seems fulfill my need, but I follow the way shows in fiddles, and it doesn't work, onError is not triggered on 'Texture Error: frame does not fit inside the base Texture dimensions'. Did I miss something? PIXI.loader.onError.add(function(error, loader, resource) { console.log('catch error'); });
  4. I prefer hack it in already built pixijs, but I am not so familiar with hacking. It uses some imported file in the function, how can I deal with it? any instruction would be grateful. import { Resource } from 'resource-loader'; import url from 'url'; import { Spritesheet } from '../core';
  5. Hi there, How can I load a list of sprite sheet with different query string e.g. image01.json?a01 image01.png?a01 image02.json?b02 image02.png?b02 before I use PIXI.loader.defaultQueryString to handle query string, but it applies to all resources.
  6. hi there, I have two overlap sprites both are interactive, how can I trigger both of their click Event?
  7. It's resolved. anchor.y based on lineHeight, and in my .fnt file, I didn't set it correctly. Thanks @ivan.popelyshev
  8. lineHeight it is, my lineHeight is not the same as char height before(as shown). So If I want the anchor.y based on char height, I need to make sure lineHeight is set to the same value, and as @ivan.popelyshev said, be aware of offset. <font> <info face="num_02" size="32" bold="0" italic="0" charset="" unicode="1" stretchH="100" smooth="1" aa="1" padding="0,0,0,0" spacing="1,1" outline="0"/> <common lineHeight="32" base="26" scaleW="256" scaleH="256" pages="1" packed="0" alphaChnl="0" redChnl="4" greenChnl="4" blueChnl="4"/> <pages> <page id="0" file=
  9. hi, I found out that the anchor.y is inaccurate for BitmapText. When I set it to 0.5, it doesn't align to center, but if I set anchor.y to 0 and add half of it's height to y, it will correctly locate at center.
  10. hi @ivan.popelyshev, Thanks for your hints, I got it works by calling updateTransform of all spines in my custom setInterval which will keep firing on blur. something like createSpine(data, opts) { const spine = new PIXI.spine.Spine(data, opts); this.updateList.push(spine); return spine; } updateOnBlur() { // update animatedSprite PIXI.ticker.shared.update(); // update spine this.updateList.forEach(spine => spine.updateTransform()); } I am wondering is there any setting that I can apply shared ticker to all spines, so I don't need to store them
  11. hi guys, How can I make a spine keep checking onComplete Event while losing tab focus? As I tested, if I run several spine animations(different length) at the same time, then switch to another tab immediately, the onComplete events won't fire, but they will fire at once when the tab get focus again.
  12. @jerome oh, got it, you mean I can detect it and control it by myself, then I think getHeightAtCoordinates will be a useful function, but I expect imposter to do these works for me, so I will just go for PlaneImposter.
  13. @jerome what do you mean? you mean I can use getHeightAtCoordinates to resolve it? or you mean I can use groundMesh instead of a plane? it is groundMesh already just I named it plane
  14. @mr_pinc well...but that is a ground, it is weird to use a box to replace it, I think I'll ignore the warning and go for PlaneImposter
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