• Content Count

  • Joined

  • Last visited

About lemmo

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Very cool! Got 39 points. How is the score calculated?
  2. lemmo

    Thrust 30

    Nice synthwave color scheme.
  3. Massively multiplayer recursive lemmings. Just throwing that out there now, I'll write details tmr
  4. Okay, it seems like you want to make a 4x game set in the ancient or medieval age which also involves construction and some sort of real-time, heroic, battle system, since you alluded to Civilization, Minecraft, and Heroes. The first question I have is the about the scale of the game, in terms of the number of players and the duration of any one game. Is it going to be: 1. A single, gigantic, persistent world that never ends and which holds thousands of players who can log on each day to manage their empire until they get bored of doing so? (e.g http://www.neveron.com/) 2. A massively-multiplayer arena in which one game starts with tens of players, takes several weeks, and at the end of which, one player is crowned the winner (e.g. http://ferion.com/) 3. A game with up to 10 players that takes a couple of hours to play? https://www.youtube.com/watch?v=PvU7SBKSqnk 4. An RTS such as Starcraft or Warcraft that takes 10-30 minutes per round? I'm not sure of the scale you're aiming for, because you've alluded to a bunch of different games, but I think this is the first question that should be answered.
  5. Mineslither: Play snake and minesweeper simultaneously. You need to uncover mines to feed your snake, which you must do constantly or else it will starve. http://www.kongregate.com/games/omp_/mineslither Controls: - WASD / Cursor Keys: Move Snake - Left click: Explore square - Right click: Flag mine - F11 - full screen The game uses the DawnBringer 32 color palette. I made all graphics except for the minesweeper tiles which I pilfered from the original game.
  6. Very nice! I do like that the game is organized into 5 minute rounds, rather than just going on indefinitely like "traditional" IO games do.
  7. So you're looking for an idea guy? Or someone to create assets as well? Well, if you just want ideas, I can help with that...
  8. Hello, I have a question about the layer property of the TileMap class. The documentation ( (https://phaser.io/docs/2.6.2/Phaser.Tilemap.html#layer) says that the layer property is of the type Phaser.TilemapLayer. However, the Typescript definition (https://github.com/photonstorm/phaser/blob/v2.6.2/typescript/phaser.d.ts#L5041) says that the type is a TilemapLayer[]. Is this right? How is this supposed to be used? I was under the impression that Tilemap.setLayer() could be used to set the current layer on the Tilemap object, and the the TilemapLayer object could be referenced through the Tilemap.layer property.