obiot

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  1. Thanks
    obiot got a reaction from walfin in The COVID-19 Game   
    Approved with some smart renaming ūüĎćūü•≥
  2. Like
    obiot got a reaction from ACE4654 in Cannot Find Folder!   
    Hi, you can just create the lib folder yourself and you should be fine
  3. Thanks
    obiot reacted to walfin in The COVID-19 Game   
    Firefox extension approved: https://addons.mozilla.org/en-US/firefox/addon/the-covid-19-game
    Chrome extension approved: https://chrome.google.com/webstore/detail/the-covid-19-game/bmchlajjghhhhbjicciaphnkbckekamk
     
  4. Like
    obiot reacted to Alien in Device orientation   
    Thank you so much, Olivier, you are fast! I'll test that ASAP and will let you know how it goes.
  5. Like
    obiot reacted to 01271 in BitmapText not appearing when drawn from other entity   
    Well that's embarrassing, since the buttons I have are all at the bottom of the screen then drawing things at 200,200 (I thought it was abs pos) meant that they were completely off the canvas.
  6. Thanks
    obiot reacted to PLAYERKILLERS in beta 8.0 & updated WebGL renderer   
    Updated
    https://playerkillers.exchange/lib/melonjs.js
  7. Thanks
    obiot reacted to PLAYERKILLERS in error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later   
    He hasn't responded with a result. I'll add this update. Thanks again for the update.
  8. Like
    obiot reacted to PLAYERKILLERS in error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later   
    Thanks again, I'll ask the user to test it.
  9. Like
    obiot got a reaction from PLAYERKILLERS in error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later   
    @PLAYERKILLERS test build with the fallback fix to Canvas is available, see here https://github.com/melonjs/melonJS/issues/982
     
     
  10. Like
    obiot got a reaction from PLAYERKILLERS in error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later   
    which edit do you have for texture packer, is it the one for the free texture packer we also added in 8.0 ? 
    as for the gravity, yes, as part of the 8.0 version (major version increase, so some breaking changes) we revamped a bit the physic implementation to be closer to those physic engine out-there (with the will to be able to use one of them through a plugin) and as a consequence we now have a world global gravity settings that can then be lowered or amplified per physic object (instead of previously where each object gravity were managed separately), see here for the detailed changes : https://github.com/melonjs/melonJS/wiki/Upgrade-Guide#71x-to-800
    but if you switch to 8.0, you can just disable the gravity by setting me.game.world.gravity to 0 (it's a vector) and you should be back to the previous 7.x behavior.
    last but not least as part of the WebGL testing I think we should then try to compile/link the built-in shaders and if failing then display a error message in the console and revert back to the canvas renderer, l'll look into it this week.
     
  11. Like
    obiot got a reaction from PLAYERKILLERS in error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later   
    FYI, see here : https://github.com/melonjs/melonJS/issues/982
     
  12. Like
    obiot got a reaction from PLAYERKILLERS in free-texture-packer   
    here it is :
    commit :
    https://github.com/melonjs/melonJS/commit/5be6a92a4800a4f819d07d1863772413dc0068c4
    build 8.0 :
    https://melonjs-builds.s3.amazonaws.com/index.html?prefix=artifacts/master/2573/build/
  13. Like
    obiot got a reaction from PLAYERKILLERS in free-texture-packer   
    nice ! Will add it ASAP, thanks for the feedback
  14. Like
    obiot got a reaction from PLAYERKILLERS in melonJS 7.1.0   
    Hi Guys,
    Back from holiday, and after having missed the release window before leaving, here is finally the latest 7.1.0 update for melonJS.
    Some nice things in this release, including :
    Last but not least,  staggered hexagonal and isometric Tiled maps support More technical catch-up to align both the Canvas and WebGL renderer, and further improvement to the new me.GLShader class Various fixes and improvements in me.Text, Physic, Pointer, Audio and Sprite objects. See full changelog here, and as always all changes are backward compatible with the previous version, and available here:
    https://github.com/melonjs/melonJS/releases/tag/7.1.0
    or on npm/jsdeliver :
    https://www.jsdelivr.com/package/npm/melonjs
     
    Tell us what you think !
     
    -- the melonJS team
     
  15. Like
    obiot reacted to PLAYERKILLERS in wip: PLAYERKILLERS.EXCHANGE   
  16. Like
    obiot reacted to PLAYERKILLERS in melonJS 6.4.0   
    Thank you!
  17. Thanks
    obiot got a reaction from PLAYERKILLERS in melonJS 6.4.0   
    Hello, shortly after the Chinese new year, here is a new release of melonJS,
    High-Level Changes :
    New documentation format, including a better, more modern, layout and search feature. http://melonjs.github.io/melonJS/docs/index.html  Support for Multiple Texture Packer Textures Added Colour Tint support for Renderable (WebGL mode only for now) Bunch of small fix and improvements on Renderable,  Animations, Isometric rendering, and System renderers See here for a more detailed changelog, there is no API change this time (just some internal re-factoring), so you can safely upgrade without breaking your game
    Have fun guys, and let us know what you think about the new documentation ! (it certainly can be further tweaked/improved)
    --- the melonJS team 
  18. Thanks
    obiot got a reaction from sistemlogikadigital in melonJS 6.4.0   
    Hello, shortly after the Chinese new year, here is a new release of melonJS,
    High-Level Changes :
    New documentation format, including a better, more modern, layout and search feature. http://melonjs.github.io/melonJS/docs/index.html  Support for Multiple Texture Packer Textures Added Colour Tint support for Renderable (WebGL mode only for now) Bunch of small fix and improvements on Renderable,  Animations, Isometric rendering, and System renderers See here for a more detailed changelog, there is no API change this time (just some internal re-factoring), so you can safely upgrade without breaking your game
    Have fun guys, and let us know what you think about the new documentation ! (it certainly can be further tweaked/improved)
    --- the melonJS team 
  19. Like
    obiot got a reaction from AndreasLoew in melonJS 6.4.0   
    Hello, shortly after the Chinese new year, here is a new release of melonJS,
    High-Level Changes :
    New documentation format, including a better, more modern, layout and search feature. http://melonjs.github.io/melonJS/docs/index.html  Support for Multiple Texture Packer Textures Added Colour Tint support for Renderable (WebGL mode only for now) Bunch of small fix and improvements on Renderable,  Animations, Isometric rendering, and System renderers See here for a more detailed changelog, there is no API change this time (just some internal re-factoring), so you can safely upgrade without breaking your game
    Have fun guys, and let us know what you think about the new documentation ! (it certainly can be further tweaked/improved)
    --- the melonJS team 
  20. Thanks
    obiot got a reaction from PLAYERKILLERS in melonJS 6.3.0   
    on this Christmas Eve, I'm happy to be able to "put" a new 6.3.0 version of melonJS under your virtual Game Dev Christmas tree
    The menu today will be the following :
    the WebGL renderer went through some heavy internal changes to align it with the Canvas one in terms of graphic rendering, allowing to stroke and/or fill all shapes properly (see here for a simple example of the final result, demonstrating shape drawing + alpha blending + mask/clipping in WebGL). on top of the API improvement for shape drawing, the WebGL renderer has also been greatly optimised in terms of memory usage or shape drawing operations (faster, better, stronger) renderable now support rendering mask in both Canvas and WebGL mode, by simply adding a me.Shape mask object to any renderable. This feature is pretty cool, works with any object inheriting from me.Renderable (Container, Sprite, etc...) and is the easiest ever to use audio core has been updated, and improve the audio unlock features (since desktop browser now also need that...) other small fixes here and there to make all the elves secretly running your game loop happier See here as well for a more detailed changelog, there is only one API change but in a backward compatible way, so you can safely upgrade without breaking your game
    Wishing everybody a Merry Christmas !
    --- the melonJS team 
  21. Like
    obiot got a reaction from PLAYERKILLERS in me.Renderable.onVisibilityChange()   
    found and fixed a similar case
    https://github.com/melonjs/melonJS/commit/43d91c800fa684ae2fe61e26d183842cc254dfcb
  22. Like
    obiot reacted to PLAYERKILLERS in me.Renderable.onVisibilityChange()   
    It is just another one of those js type issues. Perplexes me as well.
    Thank you for the game library and support.
  23. Like
    obiot got a reaction from PLAYERKILLERS in me.Renderable.onVisibilityChange()   
    so yeah, not sure why to be honest, maybe the combination of bitwise operation and using getter, but indeed sometimes a non Boolean value was passed !
    the fix is quite easy actually, have a look below in case you want to fix it in your current build without/while waiting for the 6.4.0 version (I will release it within a few days):
    https://github.com/melonjs/melonJS/commit/117d083b70d82bcacb35767c24d1c1aaba26579b
    thank you for the feedback !
  24. Like
    obiot got a reaction from sistemlogikadigital in Change image quality   
    melonJS will overwrite whatever you set in the CSS based on the parameter(s) passed to the video init function : http://melonjs.github.io/melonJS/docs/me.video.html#init
    if you need/want to disable the pixelated rendering mode, just the set the antiAlias flag to true (for example) :
    me.video.init(800, 600, {wrapper : "screen", scale : "auto", scaleMethod : "flex-width", antiAlias : true, subPixel : false })  
  25. Like
    obiot reacted to sistemlogikadigital in [Melonjs] Wall to Wall (Simple avoider game)   
    Hello everyone, this is my first Melonjs game. You can Play it here: https://bit.ly/2EXKyAM
    This is game is simple avoider game, you just need to click anywhere to move and avoid anything red. 
    Note : can only be played on browser desktop
    screenshot:




    Thanks for playing! Enjoy!