
kpgbrink
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Everything posted by kpgbrink
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A video for those that do not have xbox controllers.
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These are some amazing projects. I haven't voted yet but I will after playing them more. Honestly our game was not made for this competition. It just happened to fit the requirements, although it did give us a push to add more things quickly. Also I am afraid most people will not be able to play our game because you need an xbox controller. This was our first Babylon.js project and I really liked developing in Babylon.js. sorry this post is all over the place
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When I try to make a BABYLON.PhysicsImpostor.HeightmapImpostor with something that is flat shaded the collisions do not work. I was wondering if that was a bug or if you need to use a smooth shaded mesh in order to make a Heightmap Impostor.
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Celebrating 2.5 - Babylon.js challenge is back!
kpgbrink replied to RaananW's topic in Announcements
Is it ok to submit an almost complete project? This group project we are working on is no way complete but a lot has been done. -
Thanks that works
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- heightfieldimpostor
- ground
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I mean how to make a GroundMesh from a Mesh. Sorry for being confusing.
- 3 replies
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- heightfieldimpostor
- ground
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Is it possible to make a ground from a heightFieldImpostor? I need to do this in order to use get height at coordinates for my game. Or is there a way to use get height at coordinates with a heightFieldImpostor?
- 3 replies
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- heightfieldimpostor
- ground
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I can go 2 times faster when I hold WASD and the arrow keys at the same time. Also the camera rotation doesn't work for me. I am supposed to use my mouse right? I am using chrome.
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I have had this problem a lot. What solved it for me was making the mesh that is animated be centered so it was not translated or scaled. Also before I export I would set the animation to frame zero and alt + g, alt + r, alt + s, in order to reset the position of the pose. After I did that the export worked properly. Although I can't figure out why it worked. It would be nice if someone knew why. I do notice you start on keyframe 0 but I start on keyframe 1. I don't know if that is significant or not.
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Sweet! Thanks. This is exactly what I need.
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Can outlines be transparent? Is there an alpha property? I tried passing in a Color4 with an alpha value to outlineColor and it didn't work.
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It looks really cool. I've played a game like this before irl. Are you basing this off of a real game or are you making it up as you go along?
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I want to add a new feature in the Blender Exporter but it seems like from this conversation that you guys do not want to have userData. I already made a pull request for tags, but I want to set more special variables specific to my project in Blender using Custom Properties. Tags is limited and I was wondering if I should try to make userData export from Blender, similar to what the Threejs exporter does. I already have part of this done here. I only implemented the export and not the import. I stopped when I saw the conversation about userData.