I just jumped into Phaser, and feel realy well prepared after the Zenva course, Examples and the help of the Forum.
But I just run into a problem where I can't find any solution.
I just setup a Emitter who is creating world/another colliding bubbles within a mask.
What I now want is to collide them also with my Input (mouse/touch). (Everyone knows the effect of run the mouse into a particle bubble bath :D)
I tried following:
-Find any Emitter function in the docu
-Move a colliding box to the position where I clicked (he doesnt moves bubbles who within the box, just colliding with the ones who newly fall into it)
-Add a Drag function to Particles (emitter.input.enableDrag(true); doesnt work; cant find any equal function in docu)
Maybe I am just looking for the wrong keywords, but cant understand this common effect of colliding emitter particles with Mouse Input is that hard to find
Would be awesome if you can point me!!
Thanks in advance, have a nice day
It seems like their is a problem with Dragging Sprites and their correct collision detection.
For another smilar problem I want a red ball to drag out of this bubble bath.
Same problem, but now I let them drag out via follow mouse, collision works now correct.