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  1. Love your Arrow of Janissary game! Brings back memories of the bazooka in Worms Armageddon
  2. Hi lukasdev. Respectfully, why not share some examples of your work first, so that people know if they even want to reach out to you?
  3. Hi AntonBel. It is probably better to show you can make games (rather than simply telling). Got any examples online? Edit: Think I stumbled across one of yours games: http://antongames.com/spiky/ Cool
  4. May be helpful to others if you include links to some HTML5 games you have created.
  5. Hi AndyTyurin. Game developers can be busy people. You might find somebody quicker if you post more details about the kind of game you would like to build.
  6. Woops. I had previously updated the demo with the fix, and then accidentally replaced it with the broken version again. Should working working now.
  7. Just wanted to clarify. You would like to pay your users real money for playing the game(s)?
  8. Thanks for looking into it @TheBoneJarmer. I opened an issue on Github: https://github.com/pixijs/pixi.js/issues/3609
  9. Hello. I put together a water ripple effect demo: http://commins.ca/pixijs-ripple/ Each time you click, a new set of ripples is created. However, a brief flash of black occurs each time a new filter is added to the stage.filters array! But I must add the filters to this array for there to be any effect, so... I am really doomed to have this ugly flicker? <!DOCTYPE html> <html> <head> <title>PixiJS Ripple</title> <script src="pixi.min.js"></script> </head> <body> <script> var stage = new
  10. I put together an example of using a Google Web Font which seems to work reliably. Here is a demo: http://commins.ca/pixijs-web-font-example/ Here is the code: <!DOCTYPE html> <html> <head> <title>PixiJS Web Font Example</title> <script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.2.3/pixi.js"></script> <script src="https://ajax.googleapis.com/ajax/libs/webfont/1.6.26/webfont.js"></script> <script> // https://github.com/typekit/webfontloader fontsLoaded = false; WebFont.load({
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