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  1. Thank you for your honesty, b10b. I appreciate feedback like this a lot: there are lessons to be learned here. If you're into IF or interested in helping me upgrade the game, please PM me. Tell me exactly what your expectations were, and where prelude failed to deliver them. Thx in advance!
  2. Thx 4zul, for pointing out the bug. It has been crushed. Instead of 'examine', did you try "look at the palm" or click on the word "palm"?
  3. Thx for your feedback, b10b, much appreciated. We've added a few more shortcuts and made sure objects are no longer hidden deep within the remaining texts. Then again, we've made sure not to give the game away too much either. So, it's still reading, searching, and puzzling to escape the beach. As for the parsers responses, we're looking into that as well. We've just added a few more commands, hoping the parser will recognise your commands a bit better. I won't get technical on you, but it'll take some time to make Prelude return more helpful answers. WIP. More importantly, a question from our side: did you enjoy playing the game?
  4. Beached! (Prelude) hinting system: Every object in the game comes with its own hint/suggestion. This is how hints can be found: *) At every fresh start of the game, an object or its location is hinted at. *) Click the gray links within the text: they all point towards an object or its location. *) Not all nouns are in gray, so be sure to look at everything! *) LOOKing (L) at an object gives you a little bit of info on it. After retrieving it, EXAMINE (X) the object to retrieve a hint on where or how to use it. Here’s an example: After locating it, looking at the coconut tells you it’s a fleshy green fruit containing a brown hairy nut. Then, after wrecking your foot (and a bit of the game’s display as well), you can pick up and examine the nut. Wow, it’s a killer… I wonder what it could kill?
  5. Hi, all! The instructions bug has been crushed! Sorry about that one. Enjoy Beached! (Prelude)
  6. Hi all, and welcome to Beached! (Prelude). After releasing Beached! (part 1) successfully last December, a sequel was just a matter of time. Beached! (Prelude) is a new teaser to Beached! (part 2), which will be released later this year. After shipwrecking your yacht on a reef, you find yourself on a deserted beach somewhere in the Caribbean. At first sight, there's nowhere you can go. Use your wit and common sense to escape anyway, without hurting yourself too much. Prelude is an escape room game that was initially designed to merely test drive the new parser and interface. But since we liked it so much, we decided to share it anyway. Since the release of Part 1, the amount of feedback has been overwhelming. You guys actually built this new game, since no feedback was laid aside. The best improvement of all is Mr. Theodore "Ted" C. Lim. He joined me for Prelude and is responsible for both the editing and the storytelling. He did a great job, guys! You'll notice while playing, I'm sure. So, have fun and... WACKIYAHOOWHAA! (...don't worry, you'll get that one) Ted and Ewald Beached! portal
  7. It seems I have found the right person to help make Beached! (part 2) a great game. Thx for reading this topic, I'm closing it now.
  8. Hello all, Last december I released my first IF game, called Beached! (part 1). It did well on the IF forums and received a lot of feedback. Beached! is the first in a series of games and it was a tryout to see if I could actually program an IF game from scratch. Since my native language is Dutch and my English is not sufficient enough to write a proper IF game for all to enjoy, I need help! Beached! (part 2) is in development. The scenario has been written but I need someone to check the story line for grammar and spelling errors and turn it into proper spoken language. Even though it's IF, the amount of text is not overwhelming and anyone is welcome to help me on this. I'm not looking for a co-writer, but sharing new ideas on the scenario or puzzles is always appreciated. If you're interested, play beached! (part 1) as a reference to the amount of text and the grammar problems. Please help make Beached! (Part 2) a full-grown game! Regards, Ewald Screenshot Beached! (Part 1)...
  9. My love for a text adventure over a point&click comes from the feeling of freedom. Any command is possible, given the creativity of the writer/programmer. Point&clicks are limited to the clickable commands. Texts are pure puzzlers, clicks can be solved through trial and error. Then again, Beached 2 will be a bit of both, as hinted in part 1. Sometimes clicking through the easier puzzles is satisfying enough.
  10. Thx b10b, this is the feedback I'm looking for. Beached! part 1 is a pilot for a much bigger and better part 2 to come. I'm looking for these discomforts in part 1. Indeed, I used branches as a hint to get wood in the timber area trying not to give the game away too much. Other players came up with comparable examples. The parser in part 2 will have a large synonyms list, that's for sure. And typos... they're my horror, I know. Thanks for playing and your feedback, you just helped making Beached! part 2 a better game.
  11. A very complete and pretty original game. Nice layout too. It was fun to play.
  12. Ewald

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    Congrats, guys, a game well done. I like the fact that colors do not determine a fast decision, recognizing the shapes makes it a bit of a puzzler in the beginning.
  13. Hi there! My name is Ewald Bal. I'm the CSO at BrightSight-People, an indie software company from The Netherlands. I've always loved text adventures or Interactive Fiction nowadays. And I am proud to bring you a brand-new and totally free game called “Beached!” An oldschool text adventure with modern-day touches. In Beached! you play a stranded, cocky castaway roaming a deserted island in the Caribbean Sea. Help this poor guy survive the island, using nothing but it’s natural resources, which is easier said than done, of course. Beached! Is a small game, as it is the first in a series to come. Survival is your main goal in this first part, escaping the island will happen in later episodes. I hope you’ll enjoy Beached! For its atmosphere and crazy sense of humor if you force the protagonist into wacky situations. Play Beached! at: https://beached.000webhostapp.com/ It’s a totally free game with NO advertisements. Please, mail feedback if you enjoyed the game (or not...) and suggest a good name for our hero, to be used in upcoming episodes. Greetz, Ewald Bal mail: info@brightsight-people.com