Pupolajshu

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  1. Hello, it is me again. I have a tileset(16x16 each square) I made a tiled map with it and exported as .json After importing it into Phaser game it works fine, collision works... But when I scale the layer by two, the collision is not working(Debugging the layer shows tile body) Please help me! Also, I am not sure how the values should be in - map.setCollisionBetween(n,m); The code for that: //This goes into create function map = this.game.add.tilemap('map'); map.addTilesetImage('tiles'); map.setCollisionBetween(1, 400); layer = map.createLayer('normal'); layer.scale.set(2); layer.resizeWorld(); this.sprite = myGame.game.add.sprite(200,400,"player"); this.sprite.smoothed=false; this.sprite.scale.setTo(2); this.game.physics.enable(this.sprite); this.game.physics.arcade.gravity.y = 200; //This goes into update function this.game.physics.arcade.collide(this.sprite, layer);
  2. Thanks, I will check this out :P Like this
  3. Hi, I have an idea of a game in which there would be a player who could collect different items(boots, helmet, pants, etc) It would really be a pain if I had to draw: 10 animation frames for normal character, 10 animation frames for character in boots, 10 animation frames for character in pants, 10 animation frames for character in pants,in boots, And so on..... You got me..(Of no, think of Minecraft or Terraria or Starbound where you can wear armor and stuff) So, my question is - Is it possible(in Phaser) to take different images(One for body, one for head, one for legs) and put them together and move,animate as if it was one image... Or maybe you have other suggestions?