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  1. Hi, Today I was playing around with BABYLON.EngineInstrumentation (babylonjs version v3.1-beta-2) and found this playground in your docs: https://www.babylonjs-playground.com/#HH8T00#1 If you enable the debug layer and choose the "Stats" tab everything working fine. But if you switch to any other tab and switch back to "Stats" again, you get a console error "Uncaught TypeError: Cannot read property 'getEngine' of null". Is there anything broken with the Inspector on this version? Best regards, Ller
  2. OK, thanks. I already use the pointerEventObservable to pick up a element with the mouse and move it. My problem is to detect if two 2D objects intersect with each other. If I understand you correct I have to manage this by myself by using the current pointer position and check if the bounding box of the moving object intersects with a bounding box of another element? is there such a thing as best practice?
  3. Hi everyone, I am pretty new with babylon.js and have a question about the ActionManager.OnIntersectionEnterTrigger. Is it possible to use this trigger with Rectangle2D in a ScreenSpaceCanvas2D? So what I want to do is to move 2D objects in a ScreenSpaceCanvas2D and trigger a event if two of them overlap on each other. I have already tried several thing but it doesn't seems to work.. Thanks for any feedback