• Content Count

  • Joined

  • Last visited

  • Days Won


Megabyte last won the day on December 26 2016

Megabyte had the most liked content!

1 Follower

About Megabyte

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I use but you need big enought traffic for it. Maybe 1-2k dayly users
  2. Thanks tototu. Fixed now : )
  3. 25 kb ยท Done Hi. Some time ago i have ported my old multiplayer flash game in to HTML5. You can heck game out here Game made on my HTML pixi based visual editor (thing-editor). Engine is in beta yet, some things is not finished, and timeline need refactoring. : ) Game works well on mobile, in landscape/portrait mode. Has virtual onscreen controllers. But no sound yet. I really stuck with sound and music.
  4. I faced same problem couple of days ago. It was odd texture's size. In your case too, regarding bounds you provided. Maybe any textures packer crops transparent fields and makes your image odd sized?
  5. I just pass throught same question, in pixi4 its necessary to call .stop() method to disable auto rendering firstly.
  6. No, I dont i have no planes to make native versions. About counters ill add it to tasks list : )
  7. No so active as its was some time ago : ) Just fixed some bug reports.
  8. Really i found it is no key there. Fixed now. Sorry you have to replay level to continue game. Its latest boss i made, next bosses will be later. After 45 floor game go to endless mode. Thank you for point to mistake : )
  9. Im not sure, if uts floor with wererat, eat his hearth. And then you will not need to unlock the door. For any other do should be key at boss.
  10. Maybe you play on less that third level? Attempts counter starts only at 4 level and higher. I checked counter at 4 level and all fine for me. Maybe this bug only on certain browser.
  11. Game saves after each level. And if turn of computer you will start from current level next time. If you lose all progress after closing browser, its probably bug, and i have to fix it. I didn make export, because its way to replay levels unlimited times, and its totally kill roguelike idea : )
  12. I see your report in bug reports : ) Thank you. This ghost unit is very powerfull really. But they only one or two per level. So i thought its will be relativly balanced : ) Maybe try to trick him and just run to next level, or kill by paralyzation seed or gas. I made him less powerful anyway : ) - 20%attack and -20% defence. If i remember exactly. Thank you : ) I just made one small update. Added chest of inheritance, now, after death you can choose one item to pass to next life : ) Its like inherit item to your son. Maybe its will make game a bit easier and preexpectable. And one small bug for some browsers was fixed. Thank you all for feedback, i will update and fix bugs as soon as ill have time.
  13. fog and line-of-sight is not related actually. For line of sight, for each tile i made list of tiles visible from this tile, by simple ray tracing. on each map modification i recalculate lists of visibleTiles. When player go on new tile, just need eterate list of visible tiles and mark visible tiles (tile.isVisible=true); Then on fog draw, check isVisible property for each neighbor tile and calculate fog texture index.
  14. This file contains 256 variants of fog for one tile. Tile on map has 8 neigbor tiles. Check if all 8 neighbors visible or not, and so get 8 bits. This 8 bits is 0-255 numeric index, by this index we take fog tile on texture i showed.
  15. I decided make it realtime to make it's different from another roguelikes : ) Some time i want to pass difficult places in step by step mode too. But for really hard places you can slowdown speed of battle in settings menu. So you will have more time for fast intems management.