I'm wondering why font size and font rendering is so different when comparing `DynamicTexture` and `Canvas2D` side by side.
Note: The huge but blurred text is `8px` while the small and crisp text is `32px`
Dynamic texture returns the expected result while text rendered in canvas 2d seems to be way too big and blurry.
Of course I could use a bigger font size (ie. 8 times the size needed) and then scale it down (`scale: 0.125`). But I'd like to understand what's going on…
Any hint much appreciated! Anyone?